Education

VR simulators, virtual labs, and augmented reality textbooks for schools and universities

VR simulators, virtual labs, and augmented reality textbooks for schools and universities

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Virtual (VR) and augmented (AR) reality technologies are gradually penetrating Russian educational institutions, including schools and universities. The main reasons for the slow adoption include the high cost of equipment, restrictions imposed by sanitary regulations and standards, and a lack of high-quality VR and AR content that meets educational objectives. Removing these barriers can significantly accelerate the integration of modern technologies into the educational process, increasing its interactivity and effectiveness. It is important to pay attention to the development and adaptation of content that will facilitate student learning and development. A mobile app on a smartphone is often sufficient for effective use with augmented reality. However, the use of phones in educational institutions such as schools is not always permitted. In some cases, smartphones are beginning to be replaced by tablets, which are provided to students exclusively for educational purposes. However, the adoption of such technologies is slow and requires time for adaptation. Virtual reality is a complex technology. Currently, VR headsets and corresponding computers are not available in all educational institutions. The exact number of schools equipped with this technology is difficult to determine.

The National Center for Technology Initiatives in Neurotechnology and Virtual and Augmented Reality Technologies, based at the Far Eastern Federal University, has concluded that there are over a thousand schools in Russia equipped with VR equipment. Most of these educational institutions received the equipment through the "Growth Point" program. Additionally, VR headsets and related technologies are available at children's "Quantoriums," "IT Cubes," and other supplementary education centers. This indicates a growing interest in the use of virtual reality in the educational process and the desire to integrate modern technologies into training.

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Universities continue to develop equipment, especially those with specialized labs developing virtual reality hardware and software. This creates favorable conditions for training specialists in VR technology, which, in turn, promotes innovation and improves the quality of education.

The VR equipment available in schools is not always used effectively. According to a survey by the FEFU NTI Center, 45% of teachers who reported having VR headsets in their educational institutions were unable to even specify the model. The situation may worsen in the near future, as Izvestia reports that the VR equipment market could shrink by 30-40% due to import issues. This highlights the need not only to equip schools with modern technologies, but also to actively use them in the educational process.

The content in the field of virtual reality (VR) and augmented reality (AR) for Russian education is significantly greater than one might expect based on the information about the insufficient technical equipment of educational institutions. However, it is worth noting that this content is often not as impressive as the virtual worlds presented in science fiction films. It is important to understand how VR and AR technologies can be integrated into the educational process and what opportunities they provide for pupils and students. Let's look at this in more detail to highlight the prospects and challenges facing Russian education in the context of new technologies.

Detail and interactivity: how AR is used

One of the most popular types of AR applications in school education are "animated illustrations" for textbooks. For example, Modum Lab has developed a similar solution for the subject of biology. Users simply point their smartphone camera at an illustration to see 3D models of anatomical organs instead of flat images. Such technologies not only make learning more interactive but also promote better retention of material, which is essential in today's educational environment. AR apps are becoming an indispensable tool for enlivening the learning process and increasing student interest in the subject.

A free app for a 7th-grade physics textbook is available on the website of the company "Entertaining Reality." This app includes 18 animated 3D models that allow users to interact with physics experiments and visualize problem conditions directly on the pages of the paper textbook using their smartphone camera. Users can significantly improve their understanding of physics by using modern technology to study the material.

XReady Lab offers an AR application that allows students to visualize the volume of stereometric figures in geometry textbook drawings. This solution will be especially useful for those who have difficulties with spatial perception. Using augmented reality helps improve understanding of complex geometric concepts, making the learning process more effective and visual.

There are AR applications with virtual assistants, such as the one from Modum Lab. In these applications, for example, a 3D cat helps students build a robot and program Arduino. Using augmented reality makes learning more interactive and engaging, which promotes better retention of material and the development of technical skills in students.

The Multimedia Systems Laboratory of the Volga State Technological University, located in Yoshkar-Ola, has developed a unique AR solution aimed not at individual users, but at entire classes. In this augmented reality system, only the teacher plays an active role, while students can enter their answers via chat. The Our Minds AR application is designed to collect answers and receive feedback from students. The teacher not only receives answers in text format, but also sees them visualized in the form of "clouds" above the heads of the students who responded, which creates a comic effect. This solution promotes more interactive learning and student engagement in the learning process, making it more visual and interesting.

At a webinar for teachers held by the FEFU NTI Center, Mikhail Morozov, head of a laboratory at Perm State Technical University, noted that the app's main advantage is its ability to provide every student in the classroom with the opportunity to speak up. This promotes more active student participation in the learning process and creates an open educational environment where everyone's opinion matters. The app not only improves interaction between students and teachers but also increases student engagement, which in turn has a positive impact on their learning and development.

The developers have presented a new app for recognizing chemical formulas and editing molecules—AR VR Molecules Editor. This app is available in two versions: for VR headsets and in AR format for mobile devices. Using augmented reality, users can see a 3D model of a molecule simply by pointing the camera at a card with a chemical formula. The virtual reality version allows users to assemble molecules from atoms, making the chemistry learning process more interactive and engaging. AR VR Molecules Editor is an ideal tool for students and teachers looking to improve their understanding of chemical structures and processes.

Virtual Labs and Journeys

The main advantage of virtual reality (VR) is its ability to transport users to places and situations that are impossible or difficult to reproduce in the real world. This opens up wide possibilities for educational applications in VR. Virtual reality not only allows for the visualization of complex concepts and objects that are inaccessible to everyday observation, but also the effective memorization of algorithms and sequences of actions. The use of VR in education promotes a deeper understanding of the material and improves knowledge acquisition, making this technology indispensable in the modern educational process. There are also more innovative ways to use virtual reality. For example, the company Neiry has developed an innovative solution that combines virtual reality quizzes with a neural interface. This allows children to focus not on pressing buttons, but on deeply understanding the correct answer. The device independently records electrical impulses in the brain and determines the selected answer. This approach not only makes learning more engaging but also promotes the development of critical thinking and analytical skills in children.

There are several popular categories of VR apps that attract a wide audience. These categories encompass various aspects of virtual reality and offer unique user experiences. Some of the most popular categories include games, educational apps, simulations, social platforms, and fitness apps. Virtual reality games allow users to fully immerse themselves in the gameplay, creating a sense of presence. Educational apps use VR technology to enhance the learning process, offering interactive activities and virtual tours. Simulators allow users to train in various fields, from aviation to medicine, in a safe and controlled environment. Social VR platforms provide the opportunity to communicate and interact with other users, creating new forms of social connection. Fitness apps offer users the opportunity to exercise in a virtual environment, making workouts more engaging and varied. These categories continue to evolve, attracting new users and expanding the capabilities of virtual reality.

XReady Lab offers unique VR simulations that allow you to immerse yourself inside living cells. Users can explore the structure of fungal, animal, and bacterial cells and observe how they divide. These interactive simulations provide a deeper understanding of cell biology and the processes that occur in living organisms.

The XReady Lab solution stands out due to its integration with VR technology, which allows for group activities in a virtual environment. All students can immerse themselves in this environment and complete tasks assigned by the teacher. The program also allows for recording lesson results, facilitating more effective analysis and evaluation of the learning process. Immersion in the microworld is a fascinating topic for video games, as demonstrated by Luden.io's experience. Among its developments are virtual games that offer unique gameplay. Specifically, in In Cell, the player must defend a cell from viral attacks, immersively exploring biological processes. In the sequel, In Mind, the player embarks on a journey through the brain of a teenager, providing a deeper understanding of the inner workings of the human mind. Such projects are not only entertaining but also provide educational content, helping players learn more about the microworld and its complexities.

Both games were released more than five years ago.

One notable example of VR solutions is VR Chemistry Lab. This program is currently available to users, including through the NTI Center of the Far Eastern Federal University. VR Chemistry Lab offers a unique opportunity to study chemistry in virtual reality, allowing students to immerse themselves in the process of experiments and better understand complex concepts. The use of VR technology in education opens up new horizons for learning and makes it more interactive and engaging.

This is not just a visualization, but a fully-fledged virtual analogue of a school chemistry lab. In this lab, experiments from the chemistry curriculum can be recreated, allowing students to more deeply understand the basic concepts and processes of chemical reactions. The virtual lab provides the opportunity to safely conduct experiments, study various chemicals and their interactions, which significantly enriches the learning process and makes it more interactive.

Virtual reality offers a significant advantage: it operates under the same chemical and physical laws as in the real world. All conditions and interactions have been carefully designed by a team of educators and scientists. This means that a student's mistake can lead to realistic consequences – a reaction may not occur, a precipitate may form, or a fire may occur. However, unlike in a real chemistry lab, all consequences remain in the virtual environment, making learning safe and risk-free. Virtual reality is becoming an effective tool for studying chemistry, allowing students to experiment and learn from their mistakes without fear of real-life consequences.

The FEFU NTI Center offers a program, developed in collaboration with Modum Lab, for the school physics curriculum. Unlike other offerings, this program includes fewer labs, allowing for a focus on the theoretical foundations of the subject.

The company "Entertaining Reality" offers a similar package, which includes an AR application for school textbooks. This solution integrates augmented reality into the educational process, improving comprehension and increasing student engagement. The use of AR technology in textbooks makes learning more interactive and engaging, which promotes better knowledge acquisition.

The company MEL Science offers several dozen VR lessons in chemistry and physics. This company is known for its reagent delivery service for conducting real-life chemical experiments. The range of VR lessons includes both laboratory work and visual immersions that resemble the previously mentioned journeys through living cells. These lessons enable students to deepen their knowledge and skills in the natural sciences, offering a unique learning experience through virtual reality.

Physikon Publishing House has announced the creation of several ready-made labs in virtual reality (VR). These developments are aimed at improving the learning process and providing students with unique opportunities to practice physics concepts in an interactive environment.

Interactive VR labs are being actively developed not only for physics and chemistry courses, but also for geometry. Virtual reality is especially useful for studying three-dimensional objects in stereometry. In a traditional classroom, students can only draw figures, view them as models, or create them out of paper. However, VR technologies open up new possibilities for interacting with geometric figures and significantly simplify the understanding of complex topics. According to information from the Far Eastern Federal University, the VR Space solution, developed at the NTI Center, allows students to immerse themselves in the study of stereometry, which contributes to a deeper understanding of the material and improved academic performance.

DreamPort also offers a similar solution.

Virtual excursions are a popular and accessible format of VR content that is actively used for educational purposes. A successful example of this concept is the ClassVR platform. Lessons on this platform focus on creating unique immersive experiences in unusual environments, allowing students to explore the world around them and expand their knowledge. This approach helps make learning more engaging and interactive, increasing student interest in the subjects being studied. Virtual field trips complement traditional teaching methods perfectly, offering new opportunities to explore history, science, and culture. Virtual reality field trips don't require active student participation, yet they create a truly impressive "wow" effect. In this video, students have the opportunity to immerse themselves in Google Expeditions content using VR cardboards that accommodate a smartphone. This format allows for a deeper understanding of the material being presented and makes the learning process more engaging. It is important to note that the Russian company Boxglass Education also offers similar solutions for immersion in virtual reality, which expands the possibilities of the educational process.

Modum Lab provides unique virtual tours that allow users to immerse themselves in fascinating worlds and explore new horizons. Altairika, in turn, offers a diverse catalog of VR films, including both entertaining and educational materials. These resources not only provide entertainment but also provide new knowledge, making learning more interactive and accessible.

There are also more realistic projects, such as the Terra Tech space from Atlas VR, which is ideal for educational purposes. This digital twin of the Earth allows users to add their own objects, creating unique learning opportunities. Using such a tool not only enriches knowledge but also promotes critical thinking and a creative approach to exploring the world around them. Terra Tech is becoming an important resource for educational institutions seeking to integrate modern technology into the educational process.

Educational journeys in virtual reality (VR) open new horizons for the study of astronomy. DreamPort's development offers a unique experience, allowing schoolchildren to immerse themselves in the fascinating world of space. With a VR astronomy course, students can explore planets, stars, and galaxies while gaining knowledge in an interactive way. This approach not only develops an interest in science but also promotes a deeper understanding of astronomical concepts. Virtual reality makes learning accessible and engaging, opening up limitless possibilities for students to understand the universe.

The course was developed at the request of the Moscow Center for Education Quality and is aimed at raising educational standards. Other similar projects exist, such as an initiative by students from Astrakhan State University, who won a grant to develop a similar concept as part of the all-Russian "UMNIK-VR" competition. These projects emphasize the importance of innovative approaches in education and promote the implementation of modern technologies in the educational process, which ultimately improves the quality of education at all levels.

Virtual reality (VR) offers a unique opportunity to travel not only across Earth and space, but also through time. VR technology enables the creation of detailed reconstructions of historical eras and significant events, immersing users in the atmosphere of the past. By immersing themselves in virtual worlds, people can explore historical moments, interact with characters, and gain new insights into the culture and traditions of different eras. This makes VR a powerful tool not only for entertainment but also for educational purposes, opening new horizons in understanding history.

One of the most striking projects of recent years is "Volumetric History" from VRT – Immersive Technologies for Business. This initiative offers immersion in historical mini-films that do not require active participation from the viewer. An example is the teaser for a video about the construction of the Russian fleet under the leadership of Peter I. The project aims to create a unique experience that allows viewers to gain a deeper understanding of historical events through visual and audio perception.

At a webinar held by the FEFU NTI Center, Konstantin Negachev, a project representative, noted that the main goal is to attract schoolchildren to the study of history. The project aims to make history lessons more vibrant and visually appealing than traditional textbooks and old films. This diversity in the learning process fosters a deeper understanding of historical events and increases student interest in the subject.

The visualization project, a reconstruction of the 14th-century town of Bolgar, offers a unique representation of the historical environment. It allows for a deeper understanding of the architectural and cultural characteristics of that time. Thanks to modern technologies such as 3D modeling and virtual reality, viewers can immerse themselves in the atmosphere of medieval Bolgar, seeing its streets, buildings, and the daily lives of its residents. This project not only preserves historical heritage but also draws attention to the importance of studying the history and culture of the region. Visualization serves as an educational tool that inspires new generations to study history and archeology.

The interactive virtual reality game was developed by the Digital Media Lab team at the Institute of Information Technology and Intelligent Systems of Kazan Federal University. This project was conceived as a teaching tool for schoolchildren in Tatarstan as part of a course on the history of their native region. However, the idea did not gain widespread popularity and was not pursued.

The VR Science project from Digital Oxygen is a unique visualization of historical knowledge that combines various disciplines. Within this project, users have the opportunity to study the Pythagorean theorem by learning from a virtual replica of the famous ancient Greek mathematician. This approach not only makes learning more interactive but also promotes a deep understanding of mathematical concepts through immersion in historical context. VR Science opens new horizons in education, allowing users to gain a unique experience interacting with scientific ideas of the past.

The FEFU NTI Center has developed the Varvara module for learning English in virtual reality on the platform of the Russian company VR Supersonic. Learning takes place through a series of simulations in which students interact with chatbots, performing various tasks, such as checking into a hotel or meeting classmates. The developers note that the module's content is consistent with the school curriculum and provides the opportunity to practice speaking skills at levels A1–A2. The use of VR technologies makes the learning process more engaging and effective, which contributes to better language acquisition.

The NTI Center supported the creation of the "VR ABC of the Tofalar language", aimed at preserving this endangered language, which is spoken by less than a hundred people in the Irkutsk region. The VR application is intended for schoolchildren studying the Tofalar language as their native language. Unlike the Varvara project, this app focuses not on simulating everyday situations, but on the unique landscapes of Tofalaria and the rich culture of its people. This will help not only preserve the language but also pass on knowledge of the traditions and way of life of the Tofalar people to future generations. In industry, safety training is one of the most popular categories of VR content. In school education, VR courses on "Fundamentals of Life Safety" are also actively used. As part of a VR application testing program organized by the FEFU NTI Center, a VR product for life safety ranked third in terms of number of downloads. This confirms the growing interest in using virtual reality for teaching safety fundamentals, which contributes to increased awareness and effectiveness of training among users. The integration of VR technology into the educational process allows for the creation of an interactive and engaging environment, which undoubtedly contributes to better learning.

The VR-Life Safety product was developed by the Nizhny Novgorod-based company "Digital Space." These interactive scenarios allow students to become participants in various incidents. During the training, they learn to rescue victims and ensure their own safety. One example of such a scenario is "Fire at School," where students can practice important emergency response skills.

The company offers a wide range of educational developments that go beyond the life safety society (LSS). Their portfolio also includes interactive scenarios in subjects such as physics, chemistry, and biology. These scenarios are short games in which students can actively apply their knowledge. For example, in the physics scenario, the task is to design a flying machine capable of functioning on another planet. Such approaches promote deeper learning and develop critical thinking in students.

Virtual reality (VR) is opening up new horizons for the educational process, especially in school education. One of the most significant solutions in this area is the Varwin Education educational suite, which allows students to independently develop projects in virtual reality. This suite includes lessons on visual programming and an extensive library of 3D objects and scenes that students can use to create their own virtual worlds.

Working on such projects promotes an interdisciplinary approach to learning. For example, students can collaborate with their history teacher to plan a VR project about a journey to an ancient fortress, and then develop an app during computer science lessons. This not only broadens their knowledge in various fields but also develops critical thinking, creativity, and teamwork skills. Thus, VR solutions like Varwin Education significantly enrich the educational process, making it more engaging and effective. Analyzing the demand for these solutions is key to understanding their relevance in the market. In a context of rapidly changing demand and technological trends, it is important to consider which solutions are most popular among consumers and businesses. Research shows that demand for innovative solutions continues to grow, particularly in areas such as automation, digitalization, and improved user experience. These factors highlight the importance of adapting to new customer requirements and needs, which, in turn, contributes to increased competitiveness. Thus, assessing the demand for solutions will help identify areas for further development and investment.

In 2020–2021, the NTI Center conducted a large-scale experiment integrating virtual reality (VR) technologies into the educational process. The results of the pilot study showed that VR content does not yet provide sufficient value for teachers to motivate them to actively use it. Teachers provided positive feedback on the VR products tested, but they generally view them as an additional tool rather than a necessary element of the educational process. Many teachers expressed interest in VR simulators and films, willing to use them in one or two lessons, but do not see the need for their regular use. This underscores the importance of further development of high-quality, relevant content for VR in education, which could become an integral part of the learning process.

Dangerous Places, Complex Objects, and Professional Algorithms: VR for Universities

Higher education institutions use virtual reality not only to create impressive effects but also for effective learning in a safe environment. This approach is especially important for students in engineering and medical fields, who need to practice complex practical skills without risking their lives and health. Trial and error in virtual reality allows students to develop professional competencies and confidence in their actions, which significantly improves the quality of education and prepares them for real-world work.

University students and working professionals are required to master the basics of the safe operation of complex equipment. Understanding the operating principles of a nuclear reactor or an oil well is an important preparation step before entering real-world facilities. Virtual reality (VR) provides a unique opportunity to develop essential knowledge in a safe environment, allowing students to interact with equipment and explore its characteristics without risk to life or health. The use of VR in educational programs promotes effective learning and enhances the training of future professionals.

Tomsk Polytechnic University is actively developing virtual simulators, allowing students to gain unique experience in various fields. In VR, students learn how to operate oil tanks and a mock nuclear reactor. They learn how to operate CT scanners and master skills in an ore preparation shop where radioactive substances are handled. Furthermore, students have the opportunity to defend their theses in a virtual environment, which facilitates a deeper understanding of the course material and the development of practical skills. The introduction of such technologies makes learning more interactive and effective, providing students with the necessary competencies for professional activity.

Most TPU virtual simulators are available for use on standard monitors, eliminating the need for a VR headset. While immersion in an alternate reality is less immersive, training becomes more accessible and cost-effective. Using a standard monitor does not detract from the educational experience, allowing users to effectively master the necessary skills.

Examples of VR simulators for training students in technical fields include a virtual biotechnology laboratory developed by a team from Kazan Federal University, as well as simulators created by students from Volgograd State Technological University. These innovative solutions provide hands-on training on computer numerical control (CNC) machines and 3D printers, significantly enhancing the educational process and allowing students to acquire the necessary skills in a safe and controlled environment. VR simulators are thus becoming an important tool in training qualified specialists in technology and engineering.

VR Concept offers an innovative platform for virtual reality training. It also develops solutions for industry and the construction sector. Students at the company's partner universities have the opportunity to interact with 3D objects in a VR environment alongside their instructors. The platform offers a variety of training scenarios, including assembly and disassembly of various devices, as well as virtual tours of buildings being designed. This allows us to significantly improve the learning process and deepen our understanding of complex concepts.

Virtual solutions from VR Concept are actively used in the Quantorium children's technology park, located at the Technological University in Korolev. As part of the program, children are immersed in the world of virtual reality, where they have the opportunity to study the design of spaceships and create their own projects. This allows young researchers to develop engineering thinking skills and creativity in a fun way. VR technologies open up new horizons in education, making the learning process more interactive and engaging for children.

In modern medical education, there is a trend toward training future doctors using mannequins and virtual models. This approach allows students to gain the necessary skills and confidence before they begin working with real patients. The use of simulations and high-tech training devices promotes safer training, which in turn improves the quality of medical care and reduces risks to patients.

In medicine, the limits of using virtual reality (VR) for training are becoming increasingly clear. Despite the high degree of realism of simulations, it is currently impossible to reproduce the sense of touch and fully train fine motor skills. Nevertheless, VR simulators have proven their usefulness in surgical training. As Aykush Nazaryan, Head of the Virtual Technologies Department at Samara State Medical University, noted during a webinar at the FEFU NTI Center, virtual reality significantly improves the memorization of medical procedure algorithms, including surgical procedures. According to Samara State Medical University specialists, VR-based training is 25% more effective than traditional memorization methods. The introduction of VR into medical education opens new horizons for specialist training, contributing to improved quality of medical services. Samara State Medical University is one of the leading medical universities in Russia, actively developing and implementing VR simulators. Its portfolio includes impressive simulators, including simulators for various surgical procedures, fundus examinations, wound care, as well as for patient diagnosis by specialists in various fields and emergency medical services. These innovative solutions significantly improve the quality of medical education and training of future doctors.

Surgeon VR Simulator Source: Steam

SamSMU has modern VR simulators are designed for the rehabilitation of patients with neurological disorders. These technologies enable effective rehabilitation treatment, improving motor skills and facilitating patient adaptation to everyday life. The use of virtual reality in rehabilitation opens up new opportunities to improve the quality of medical services and accelerate recovery.

Other medical universities are also actively using similar simulators. For example, at South Ural Medical University, students use virtual reality to practice cardiopulmonary resuscitation skills. At Sechenov University, which is developing numerous in-house VR simulators, students not only practice surgical procedures and patient examinations but also become familiar with pharmaceutical production processes. Stanislav Gribkov, Head of the Virtual and Augmented Reality Department at Sechenov University, discussed these innovative developments at an expert discussion in Innopolis. The use of VR technologies in medical education significantly improves the quality of student training and enhances their professional skills.

Commercial companies are actively developing technologies for medical education. For example, the laparoscopic surgery simulator from VR-APP, the NOE-VR ophthalmologist simulator, and the virtual clinic from Skolkovo resident MEDVR provide innovative solutions for training specialists. These tools help doctors improve their skills and ensure higher-quality medical education.

There are products for schools that allow students to independently create VR content. Higher education institutions are already training VR developers at a professional level, opening up new opportunities for students in the field of virtual reality.

Master's programs in this field are offered at universities such as the Far Eastern Federal University, Moscow Aviation Institute, and Kazan Federal University. These educational institutions provide a high-quality education that allows students to acquire in-depth knowledge and skills in aviation and related technologies. Choosing a master's program at these universities opens opportunities for career growth and professional development in the aviation industry.

At leading universities, students are actively developing VR products, including solutions for educational purposes. For example, at Tomsk State University, students collaborated with the IT company Rubius to create the UniVRsity platform, designed for developing educational courses and training in virtual and augmented reality. Irkutsk National Research Technical University is also testing a similar tool for teachers, allowing them to create their own VR lessons. Lomonosov Moscow State University is training school teachers in VR lesson development. These initiatives promote the integration of virtual reality technologies into the educational process and expand opportunities for interactive learning. Virtual reality (VR) technologies have a more promising future in professional education than in the school system. This is because VR allows for more effective practice of algorithms and skills than traditional memorization methods. Furthermore, many large companies are already actively using virtual reality for employee training, engineering, design, and other tasks. Thus, higher education institutions will adapt to the demands of the labor market and train specialists with experience working with VR not only in entertainment but also in various industries. This creates additional opportunities for students and contributes to their competitiveness in the labor market.

Technology experts are optimistic about the future of virtual reality (VR) and augmented reality (AR) in the educational sector. Leonid Zmievsky, head of the methodological department at the startup XReady Lab, notes that the main obstacles to the implementation of VR and AR in education are the lack of high-quality content and qualified IT specialists capable of working effectively with these technologies. However, in his opinion, these problems can be solved, opening up new opportunities for student learning and development.

Denis Zakharkin, founder and CEO of VR Concept, is convinced that virtual reality (VR) will gradually enter the educational sphere. This will happen in the same way that computers and smartphones once integrated into everyday life. Virtual reality will become an accessible and familiar tool that will change the approach to learning and provide new opportunities for interacting with information. In the future, VR will be perceived as a key media type, opening up new horizons for educational practices and methodologies.

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