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Review of Conscript – a horror game set in World War I

Review of Conscript – a horror game set in World War I

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    Conscript was released in July 2024, but went unnoticed by most players. For some, however, this World War I-era horror release was a significant event. Among fans of the classic survival horror genre who closely follow its evolution, Conscript has achieved cult status and has been recognized as one of the most significant games of the year. This game offers a unique experience, combining elements of historical context and tense gameplay, making it especially appealing to fans of the genre.

    The release of Conscript was a significant event not only for its creator, Jordan Mochie, but for the entire gaming community. In six years, Jordan, an Australian developer, went from a novice with no experience in the gaming industry to a successful game designer and founder of the indie studio Catchweight Studio. Conscript is more than just a game; it is an inspiration for those who, like Jordan Mochie, dream of creating their own game on their own. This project demonstrates that with persistence and determination, you can succeed in the world of game development.

    Conscript can be an inspiring example for aspiring developers. This project demonstrates how to effectively apply modern technologies and approaches to development. Beginners will find many useful solutions in Conscript that will help them develop their skills and confidence in programming.

    I began my journey in March 2017 while studying history at the University of Melbourne. Creating a game had always been a long-held dream of mine, but I had previously hesitated to pursue it, as high school studies often stifled ambitions. At some point, I realized it was time to act and downloaded GameMaker to begin developing my first game. The first years were full of intense learning and frustration, as I had no experience in game development. However, now, six years later, I'm proud to have made significant progress in the field of game creation.

    Jordan Mochi is a talented artist known for his unique works that combine elements of contemporary art and traditional techniques. His work captivates viewers thanks to his original approach and the profound meaning embedded in each painting. Mochi's work showcases influences from various cultures and styles, making his work truly universal and multifaceted. Thanks to his unique ideas and techniques, Jordan Mochi has become a significant figure in the art world, winning acclaim from critics and fans alike. His exhibitions attract many viewers who appreciate high-quality and inspiring art.

    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

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    2024 has been a significant year for the gaming industry, introducing many unique projects that have left an indelible mark on the hearts of players. In this review, we'll look at the most notable games released in 2024 and recall the key moments that made a lasting impression on us throughout the year.

    New game releases delighted us with a variety of genres and innovative mechanics. We saw numerous sequels to well-known series, as well as fresh ideas from independent developers. High-quality graphics, a thoughtful storyline, and engaging gameplay made these projects truly unforgettable.

    Furthermore, 2024 was a time of significant events in esports. Global tournaments attracted thousands of spectators, and teams demonstrated incredible skill and strategic thinking. These moments became pivotal in the history of esports, shaping a new generation of professional players.

    As we look back on 2024, we can't help but note the importance of community. Players come together to discuss their experiences, share their experiences, and create content inspired by their favorite games. This collaboration between developers and players has become the foundation for the continued development of the industry.

    Therefore, 2024 will be remembered not only as a year of outstanding game releases, but also as a time when the gaming community became even more united and active. We look forward to what next year will bring.

    Conscript is a prominent representative of the survival horror genre, making it a classic example. The game's creator, Jordan, drew inspiration from the early parts of the famous Resident Evil and Silent Hill series. When developing the gameplay, he focused on the mechanics of the first games, and relied on elements inherent to Silent Hill to create a dark and oppressive atmosphere. Thanks to this, Conscript not only preserves the traditions of the genre but also introduces fresh ideas, making the game attractive to fans of survival horror.

    The plot centers on a young French soldier, a participant in brutal battles on the Verdun front. His main goal is to survive the incessant battles with German troops and defend French positions. However, he also strives to find his older brother, who went missing during an enemy offensive. It is unknown whether his brother is dead or in critical condition, but hope for the best gives the protagonist strength. He advances through muddy trenches overflowing with the bodies of the fallen, crosses fields and dilapidated villages, exploring old forts that have witnessed the horrors of war. This path is filled with endless challenges, where every moment can be decisive.

    In each location, the player must not only fight enemies but also carefully explore the surrounding area to avoid missing valuable resources, ammunition, and first aid kits. It is also necessary to find keys to locked doors and other items that will help you progress, as well as solve puzzles, often involving locked safes. As in Resident Evil, the inventory is limited, so the player must carefully choose which items to take with them. Anything that doesn't fit can be stored in chests located in the save rooms. In these same areas, you can find a merchant who buys and sells items and upgrades weapons. The save system is also familiar: progress is recorded only in diaries, which requires ink, which is always in short supply.

    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

    The idea of ​​combining Resident Evil gameplay mechanics with Silent Hill narrative techniques came to Jordan gradually. Initially, he didn't have a clear idea of ​​the setting. Jordan simply decided he wanted to develop a new game and began generating ideas. This process became the basis for the creation of a unique project that combines elements of horror and tense gameplay, attracting the attention of genre fans.

    Initially, it was planned that players would travel through time, moving between different historical periods throughout the story. However, it soon became clear that this approach was too ambitious. As a result, one specific historical period was chosen as the main setting. The protagonist is English, and the game is set in mysterious trenches. Supernatural elements have also been added to the game, adding depth and intrigue to the story.

    Jordan Mochi is a renowned figure in his field, boasting significant achievements and experience. His work and research attract attention due to his unique approach and high standards of quality. Key aspects of his work include innovative methods and practical solutions that help solve current problems. Jordan actively shares his knowledge, which contributes to the development of relevant fields and inspires other professionals.

    The developer decided to forgo supernatural elements, despite enemies such as zombies being an obvious choice for a Resident Evil-inspired game. The protagonist is now a French soldier, and the action is transferred to the real trenches and trenches near Verdun, where some of the most brutal and bloody battles of World War I took place. This approach creates a more realistic atmosphere and allows players to immerse themselves in historical events, significantly increasing the game's engagement and emotional impact.

    The first important lesson, based on Jordan's experience, is that no matter how many ideas you want to implement early in development, sooner or later you'll have to discard most of them. This is necessary to complete the game and achieve its integrity. Focus on the key aspects of the project to create a high-quality product that will be interesting to players.

    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

    Like many aspiring developers, Mochi initially lacked programming skills, which greatly influenced his choice of engine for creating Conscript. Jordan describes GameMaker as a platform with a lower barrier to entry compared to Unity and Unreal Engine. However, he also notes that mastering the basics of programming will still be necessary to successfully work with GameMaker.

    I don't love programming, but I do need it. I'm inspired by the creative aspect of development, as I've always been creative. Math and science have never been my strong suit, so writing code is a significant challenge for me.

    Jordan Mochi is an outstanding individual, known for his achievements in various fields. He has become a role model for many, demonstrating his talents and dedication. Throughout his career, Jordan Mochi has proven himself to be a successful professional who inspires others with his hard work and commitment to excellence. His influence is felt not only in his professional life but also beyond it. Jordan continues to develop and reach new heights, while remaining true to his principles and values.

    Starting something new is always challenging, especially when it comes to an area you have no experience with. However, this shouldn't become an obstacle to achieving your dreams. Overcoming difficulties on the way to new goals is an important step towards personal growth and self-realization. Don't let fear of the unknown stop you. Every successful person has faced challenges, and it is overcoming these obstacles that makes the path to their goal more meaningful.

    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

    Solo development has a number of lessons that become clear when analyzing the experience of Jordan Mochi and his project Conscript. It’s not the easiest path, but it proves that success is entirely possible. Jordan notes that one of the main advantages of solo development is creative freedom. It allows you to make decisions without the need for approval from the team, which opens up new horizons for innovation and self-expression.

    Solo development does have its challenges. The sheer volume of work and stress can overshadow the few benefits this approach provides. However, the ability to make creative decisions independently is a significant plus. I have a complete vision of the project, which allows me to act on my own and achieve results faster without having to coordinate every decision with colleagues. Setting my own work schedule is also a major advantage, allowing me to optimally organize my time and resources. So, despite the challenges, solo development opens the door to individual creativity and flexibility in project management.

    Jordan Mochi — Jordan is a vibrant personality known for his unique achievements and influence in his field. His work attracts attention and inspires many thanks to his creative approach and original ideas. Jordan is actively involved in various projects, confirming his status as an expert and thought leader. His contribution to the development of the industry is invaluable, and his name has become synonymous with quality and innovation. Follow his progress to never miss the opportunity to learn more about his achievements and impact on modern society.

    The developer notes that the rare benefits of creating a game alone have their drawbacks. One of the main ones is the difficulty in maintaining a work-life balance, which makes it difficult to live a conscious life without constant pressure. The success of a project depends largely on the developer themselves, and therefore maintaining high motivation becomes critical.

    Maintaining motivation during game development has always been a natural state for me. I felt like I was made for this game. Moreover, many years of work and a significant investment of time leave no room for doubt. I dedicated much of my 20s to this goal and was determined to do everything possible to ensure that the results were not in vain.

    Jordan Mochi is a name that has become synonymous with outstanding achievement and inspiration. He is known for his unique approaches in various fields, including sports, business, and art. Jordan Mochi attracts attention thanks to his innovative ideas and dedication. His work and achievements serve as an example for many, inspiring people to strive for success and self-improvement. Importantly, Jordan Mochi actively shares his experience and knowledge, which contributes to the development and support of new talent. In this way, he not only creates his own success but also helps others achieve theirs.

    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio
    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

    The question that inevitably arises: if solo game development is so hard, then why bother? Is it really worth the effort to create one of the many indie games that might get lost among the endless stream of releases? In fact, despite the intense competition, solo development offers a unique opportunity for self-expression and creativity. Each developer can bring their own ideas and vision to their project, making each game unique. Furthermore, with the growth of game distribution platforms and communities supporting independent developers, you have the chance to attract attention to your creation. Creating a game is not only a path to success but also an opportunity to learn new things, develop your skills, and find like-minded people.

    In 2024, a plethora of new games is expected, as well as a growing player base. Even modest success in the AAA industry can dramatically change a developer's life. Examples of such changes can be seen in games like Conscript, as well as Stardew Valley and Balatro, which were released this year and won several awards at The Game Awards. These projects demonstrate how even modest developments can attract attention and transform the careers of their creators.

    Conscript wasn't featured at the ceremony, but that doesn't mean it went unrecognized. In October, the game won Game of the Year at the Australian Game Developer Awards. This local yet significant success underscores the interest in the game and its influence in the gaming industry. Conscript continues to attract attention, and this award is a testament to the project's high quality and originality.

    Conscript appears to be successfully selling. While publisher Team17 and Jordan Mochi himself have yet to disclose sales figures, unofficial sources indicate that the game has sold up to half a million copies on PC alone, a significant achievement. In addition, there are versions of the game for consoles, which can further increase its popularity and sales.

    Screenshot: game Conscript / Jordan Mochi, Catchweight Studio
    Screenshot: Conscript game / Jordan Mochi, Catchweight Studio

    Commercial success and industry recognition aren't the only goals worth striving for. Conscript is a key game in the survival horror genre, carefully preserving the genre's traditions alongside other indie horror titles such as Signalis, Crow Country, and Tormented Souls. At the same time, the renowned Resident Evil and Silent Hill series that inspired these indie games are gradually moving away from their roots, losing the grit and atmosphere inherent in the classic titles. This underscores the importance of indie developers in preserving the legacy of survival horror, offering players a unique experience that harks back to the genre's roots. It's worth noting that aspiring developers often ask, "Is it possible to create a quality game from scratch?" Conscript is one of the few examples proving that it is possible. It demonstrates that with the right approach and perseverance, significant results can be achieved in game development.

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