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Tetris World Championship: Rules, Winners, Records / ITech content

Tetris World Championship: Rules, Winners, Records / ITech content

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Tetris is a decision-based game where pieces fall onto a playing field, and their direction and placement are determined by the player. Every action affects the next move, and as the pace of the game increases, the player must make decisions up to twice per second. Success in Tetris depends on the ability to combine the right decisions, develop effective tactics, and apply individual skills. This game requires not only quick reactions but also strategic thinking, which makes it exciting and challenging for players of all levels.

The first version of Tetris was created in 1984 by Soviet programmer Alexey Pajitnov on the Elektronika-60 microcomputer. The game features unique mechanics in which tetromino pieces fall from top to bottom into a "glass." Players can move and rotate these pieces to fill horizontal lines. Once a line is filled, it disappears, earning the player points. Tetris has become a cult game that has had a significant impact on the development of video games and the gaming industry as a whole.

Soviet computers of the 1980s Photo: official page of the Yekaterinburg Museum of Computers and Games on VKontakte

Pajitnov's game became a true global phenomenon, receiving widespread acclaim and numerous re-releases. This classic game captured the hearts of players around the world, contributing to its popularity and longevity. Thanks to its innovative gameplay and ease of learning, it continues to attract the attention of new generations of gamers.

Many of us have played various versions of Tetris, whether on a computer, console, or the popular 1990s handheld Brick Game. One of the most iconic is the 1989 version of Tetris for the Nintendo Entertainment System (NES). Although many similar versions exist today, this version of the puzzle remains relevant thanks to its simple and straightforward gameplay with clear rules. Moreover, it was these dedicated fans who helped Tetris for the NES achieve the status of an esport, inspiring a new generation of players.

How did a gaming hobby become a spectacular competition? Why do Tetris tournaments continue to attract tens of thousands of viewers? We will answer these and other questions in this article. Tetris, originally created as a simple game, has evolved over time into a platform for large-scale competitions where elite players showcase their skills. Interest in tournaments is fueled by a combination of nostalgia and the thrill of watching spectators witness the intense battle for the champion's title. In this context, it is important to understand how games like Tetris evolve and become a mainstream attraction.

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Tetris: How a Soviet Engineer's Puzzle Became a Catalyst for Competition in the Gaming Industry

Created by Soviet engineer Alexei Pajitnov in 1984, Tetris quickly gained popularity and became an important part of video game history. This simple yet addictive puzzle not only captured the attention of players but also attracted the interest of leading gaming companies.

Since its inception, Tetris has become a symbol of creativity and innovation, leading to a real battle between major game developers for the rights to distribute it. Tetris's unique gameplay, based on a combination of logic and strategy, inspired numerous adaptations and clones, which in turn contributed to the rise of video games in the 1980s and 1990s.

Tetris's influence on the industry is clear: it became a benchmark for the creation of numerous other games, inspiring developers to experiment with game mechanics and design. This puzzle not only changed the perception of video games, but also influenced the development of technology, which ultimately led to the emergence of new platforms and gaming devices.

Thus, Tetris is not just a game, but an important element of video game history, which became a catalyst for change and competition in the global entertainment industry.

The History of the Classic Tetris World Championship - the main classic Tetris championship

In the late 1980s and early 1990s, two giants of the gaming industry, Nintendo and SEGA, actively competed for the attention of players. To attract an audience, the companies organized various events dedicated to their popular games. In 1990, Nintendo organized a significant tournament - the Nintendo World Championship (NWC), timed to coincide with the 100th anniversary of the publisher. The event was held as a roadshow, with organizers traveling to major US cities hosting local competitions. The best players gathered for the final stage of the NWC, which took place on the Universal Studios lot in California. This tournament became a landmark event for gamers and had a significant impact on the development of esports.

At the time, it was the largest video game tournament, attracting the attention of millions. Giant screens, famous personalities, and crowds of spectators created an atmosphere reminiscent of a scene from the 1989 film "The Wiz." The competition featured three popular games: Super Mario Bros., Rad Racer, and Tetris for the NES. Special versions of the games with limited time were developed for the tournament, adding to the excitement. The winner was the player with the highest score within the allotted time. First place in the Tetris for NES tournament was taken by 14-year-old Thor Åkerlund from Texas, demonstrating impressive skills and strategic thinking. This tournament became a landmark event for the gaming industry, highlighting the growing interest in esports and its popularity among young people.

After this, major Tetris tournaments were not held for a long time. Only 20 years later did the realization come that this puzzle game could successfully develop into a full-fledged esports discipline.

In the second half of the 2000s, interest in retrogaming began to grow rapidly. In 2010, Robin Mihara, who placed third at the 1990 NWC, decided it was time for a new project. He teamed up with documentary filmmaker Adam Cornelius and producer Vince Clemente with a common goal. At the Portland Retro Gaming Expo, Robin announced a search for the best NES Tetris players with the intention of hosting a Classic Tetris World Championship, known as the CTWC. Robin had previously organized small local tournaments among local enthusiasts, but now his goal was to make Tetris a professional sport.

Robin Mihara (left) on the set of the film "The Ecstasy of Order: Masters of Tetris" Photo: Abe Proctor / Portland Community College

Why doesn't the world's most popular game, Tetris, have an official champion? While games like Pac-Man and Asteroids boast names associated with their success, Tetris remains titleless. Tetris' audience exceeds the combined audience of those two games. This prompted me to conduct research to find out which NES Tetris players could earn the title of champion. A tournament will determine which of the top players are truly worthy of this honorable title.

Robin Mihara is the author of the 2011 documentary "The Ecstasy of Order: Masters of Tetris." A documentary about the iconic video game Tetris and its impact on the gaming industry and culture, the documentary features stories of talented players who strive to master this classic game. The film explores not only the technical aspects of the game but also its emotional component, showing how Tetris has become a part of the lives of many. "The Ecstasy of Order" offers an in-depth look at the player community and their dedication, making it engaging for both fans and the general public.

Finding and purchasing the necessary equipment took several months. For CRT televisions, they even resorted to flea markets. Robin, originally from Portland, Oregon, chose Los Angeles for the first tournament, aiming to attract as many participants as possible. He was assisted in this by the Twin Galaxies portal, which publishes world records for video games. After reviewing the list of NES Tetris record holders, Robin was pleasantly surprised by the number of players still actively interested in the puzzle even after 20 years. The organizer decided to personally meet the record holders and gather them at his event, which ensured high competition and interest in the tournament. Following these meetings, five outstanding players who left a noticeable mark on the history of the game automatically qualified for the first NES Tetris Championship. Among them were Ben Mullen with an impressive 296 closed lines, Jesse Kelkar with 291 lines, and Jonas Neubauer and Harry Hong, both of whom achieved the maximum score of 999,999 points. Rounding out the list is the NWC winner, a grown-up Thor Åkerlund. The remaining three spots in the championship are open to any participant who passes the qualifying round, opening up opportunities for new talent in the world of Tetris.

The tournament consisted of three rounds. In the first round, participants had to close the maximum number of lines. In the second and third rounds, the main focus was on scoring points. At the end of the third round, the two best players met in the final, where they had to play each other. To win, they had to score more points than their opponent in two matches in a row.

Jonas Neubauer took first place in the tournament, ahead of Harry Hong and Matt Bucko. Adam Cornelius filmed extensive footage before and during the championship, which became the basis for the documentary "The Ecstasy of Order: Masters of Tetris." The film received positive reviews and helped generate interest in the NES game Tetris. Robin Mihara achieved his goal: the tournament idea was further developed and attracted attention to the iconic game.

In 2011, the championship underwent rule changes. Eight players who successfully qualified participated in a playoff system. The conditions for winning remained unchanged: the need to win two out of three rounds. These innovations brought a fresh twist to the tournament format and made it more exciting for spectators and participants.

Despite the tournament's success, the costs of organizing it proved prohibitive. The chosen location for the event was the University of Southern California in Los Angeles, which negatively impacted attendance and led to high ticket prices due to rental costs. Electronic Arts, which held the license to release Tetris on mobile platforms, offered to help promote the championship, but this was not enough. As a result, the future of the tournament was in jeopardy.

Photo: Classic Tetris World Championship

CTWC received a chance for new development thanks to the initiative of Chuck Van Pelt, General Manager Portland Retro Gaming Expo, which proposed hosting the championship in 2012 at its expo. While some disagreement arose among the participants regarding relocation during the organization process, everyone ultimately agreed that the common cause and promoting the game were more important than personal preferences. This decision opened new opportunities for CTWC and contributed to its growth in the retro gaming world.

At GDC 2019, commentator Chris Tang reminisced about the evolution of the gaming industry. His comments highlighted key changes and trends that have significantly influenced modern video games. Tang noted how technology and new approaches to game development shape user experiences and interactions with game worlds. He also discussed the importance of innovation and adapting to changing audience demands, which allows developers to create more immersive and engaging projects. These observations reflect current trends in the gaming industry and highlight the critical importance of keeping up with evolving technology and player preferences.

Adam Cornelius and Robin Mihara are from Portland, but I wasn't drawn to the idea of ​​traveling there. I enjoy attending anime conventions and gaming events, but I'm inspired by the work of these talented people. In the new location, we were able to build a stable audience, which was key to the championship's growth. Now that we have a permanent venue for the event, we are freed from unnecessary worries like logistics and can focus on improving the quality of the championship itself.

Chris Tang Frame: GDC / YouTube

Portland became the new home of the CTWC tournament, where updated rules were introduced. Unlike the previous conditions, victory in the finals was now determined by the results of three out of five games, instead of two out of three. Participants in the tournament qualified, striving to earn the maximum number of points. Based on these results, the organizers formed a tournament bracket of 32 players, who competed in a playoff system. Significant changes to the rules did not occur until 2016.

At the 2016 CTWC championship, the emphasis was on gameplay. In previous dual competitions, each participant had their own unique playing session. Since Tetris is a game in which chance plays a significant role, this created a potential advantage for some players depending on the sequence of pieces. Spectators considered this unfair. To solve this problem, CTWC Technical Director Trey Garrison developed a special NES cartridge created specifically for the championship. This version of Tetris implemented nearly a thousand algorithms that determined the appearance of pieces on the screen, ensuring a more balanced and fair gameplay.

Before the start of the competition, the jury rolls the dice to determine the algorithm number. This ensures that both players start with the same sequence of pieces, eliminating the element of chance. The outcome of the match depends solely on the skill of the players. Algorithms are updated every year, which adds novelty and variety to the competition.

Identical falling pieces for both participants are highlighted in red. Frame: Classic Tetris / YouTube

С течением времени комьюнити CTWC значительно расширилось, что привело к увеличению числа участников турнира с 32 до 40. В новой структуре 24 игрока отбирались на основе результатов первой квалификации. Остальные 16 участников, занявшие места с 25-го по 40-е, имели возможность пройти дополнительный отборочный тур, известный как Round Zero. Этот этап был организован таким образом, чтобы сильнейшие игроки сражались с теми, кто имел более низкие рейтинги. Например, участник, занявший 25-е место, сражался с игроком на 40-м месте и т.д. По итогам Round Zero еще восемь участников получали право продолжить участие в турнире, что в итоге сохраняло общее число игроков на уровне 32.

В 2019 году число претендентов возросло до 48. В этапе Round Zero участвовали игроки, занявшие места с 17-го по 48-е, после чего победители этих матчей встречались с участниками из топ-16. Например, победитель матча между игроками, занявшими 17-е и 48-е места, сражался с участником, который занял 16-ю позицию по итогам первой квалификации. В итоге общее количество игроков составило 32 человека.

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Since the first Tetris championship, an active and friendly community has formed around the game, promoting retro culture. Tetris has become a symbol of esports in the world of retrogaming, attracting the attention of many players and spectators. This competition is one of the most popular in its category, uniting fans of classic video games and creating a unique atmosphere of competition and creativity. Tetris continues to inspire new generations of players and strengthen its position in the esports scene.

Chris Tang presented a talk entitled "Building Explosive Esports on 8-bit Nintendo" at the GDC conference in 2019. In his talk, he discussed the possibilities and prospects for the development of esports on the platform of 8-bit gaming systems such as Nintendo. Tang focused on how unique mechanics and retro graphics can attract new audiences and create a vibrant gaming community. He also shared strategies for developers to create engaging and competitive games in the style of classic arcades. The talk marked a significant milestone in the discussion of esports and its integration with nostalgic elements of gaming culture. Due to the COVID-19 pandemic, all 2020 events were moved online, including the Tetris World Championship. As a result, the tournament bracket was expanded to 64 spots, and the requirements for participants became significantly more stringent, as it was impossible to watch them play live. In this context, we present a short list of the conditions necessary for participation in the online championship.

  • A Twitch account and the ability to stream;
  • Age 13 years or older;
  • An original NES/Retron 1/Retron 1 HD console and an original cartridge;
  • A controller approved by the jury;
  • A webcam and microphone, good lighting;
  • The player's face, hands, and controller must be in the frame during the broadcast.
Still: documentary "Ecstasy of Order: Masters of Tetris"

Qualification matches were held according to the established regulations. Each player was given two hours to demonstrate the maximum result in points. During this time, the judge contacted the participant and checked important technical aspects: the presence of the original The controller, console, and cartridge were verified, as well as the quality of the video stream and overlays. After verification, the judge organized a test game, during which, via Discord, the judge indicated where the player should place the pieces. This ensured that the participant was truly controlling the game independently.

After the match, the contender entered the word dictated by the judge into the high score line to confirm the absence of editing in the broadcast. After verification, the participant started the timer. In the event of a force majeure event, such as a console freeze, the player stopped the timer and contacted the judge for re-verification. During the two-hour qualification, it was necessary to record at least three games with the best scores, with time codes recorded for the most successful sessions. All recordings were saved on the Twitch platform, and the judge then reviewed them to make a final decision. Thus, the results verification process ensured the fairness and transparency of the competition.

The championship took place from mid-October, beginning with the qualification stage, and concluded on December 6th. 2020 final match.

Left to right: Adam Cornelius, Vince Clemente, Trey Garrison Photo: Official Tetris Twitter page

The success of CTWC 2020 and the new player base it attracts sets the stage for continued online events in the future. Numerous online communities are currently forming, including Classic Tetris Monthly, which regularly streams on our Twitch channel. To this end, we plan to incorporate a number of online activities into the CTWC 2021 program leading up to the main tournament. This will enhance interaction with participants and viewers, as well as increase interest in the event.

Vince Clemente, Director of CTWC, shared his thoughts in an interview with Tetris.com in December 2020. He discussed the significance of the Tetris Championship, its development, and its impact on the gaming community. Vince noted that CTWC has become a platform for players to showcase their skills and passion for the game. He also emphasized the importance of Tetris history and its cultural influence across generations. This interview covers key aspects related to the organization of the tournament, as well as prospects for the future. events.

CTWC currently

The championship returned to an offline format in 2022, once again taking place in Portland, which became a significant event for participants and spectators. The main qualification rules remained unchanged compared to the pre-COVID period, which allowed the tournament traditions to be preserved. The event included two tournaments: Gold with 48 players and Silver, which was attended by 32 players. The organizers provided all the necessary equipment for the competition. Participants had the opportunity to bring their own controller, provided that it was not modified, which ensured fairness and equal conditions for everyone.

To participate in the championship, you can use the original NES controller, as well as its alternative versions, such as the Hyperkin Cadet and Goofy Foot. These controllers provide high-quality control and are suitable for a variety of play styles. Choosing the right controller can significantly improve your chances of success in competitions.

The prize fund amounted to $23,000, which was distributed among all participants of the competition.

In the lead-up to CTWC 2023, regional Tetris tournaments have been held since January 2023. These competitions bring together players from all over the world, giving them the opportunity to demonstrate their skills and compete for prizes. Regional tournaments are an important stage, allowing participants to prepare for the final world championship. Tetris continues to attract the attention of both beginners and experienced players, which contributes to the development of the community and the popularity of the game. Follow the updates and tournament results so you don’t miss important events in the world of Tetris.

Tetris as an esport

We looked at how Tetris was transformed into an esports discipline. Now it's time to explain why this puzzle fits perfectly into the world of esports and what exactly Attracts viewers. Tetris combines simple rules with a high degree of complexity, making it accessible to a wide audience. Players can easily learn the basics, but achieving mastery requires significant time and effort. This creates exciting competitions, where each match is full of tension and unexpected twists. Spectators enjoy the dynamic gameplay, watching how participants overcome increasing challenges and demonstrate their skills. Tetris's graphics and sound design also play a significant role, creating an atmosphere that holds the audience's attention and adds an emotional component to watching matches. All these aspects make Tetris not only fun for players but also attractive to spectators, contributing to its popularity in eSports.

Photo: Official Classic Tetris World Championship Facebook page*

The secret lies in the uniqueness of this version of Tetris and how the player approaches it. There are different variants of Tetris, including those with teleporters and invisible blocks, which increases the likelihood of errors. However, in Tetris For the NES, everything is much simpler and fairer: seven pieces, increasing speed, 29 levels, and a score limit of 999,999 (which was later increased) create fixed conditions. This allows players to focus on the core mechanics of the game and strive for victory, relying solely on their skill. Tetris for NES differs from many other esports disciplines in that it has no expansions. This means that the game does not have new rules, standards, balance changes, or bans. This approach ensures the purity of gameplay and allows the focus to be on player skill, which makes Tetris unique in the world of esports. Esports athletes specializing in shooters may lose their skills over time, but professional Tetris players for NES have maintained their leading positions for decades. Young players also have the opportunity to succeed - any teenager with sufficient training and skill can become a champion. Tetris remains one of the most popular and in-demand games, which confirms the high interest in it among new generations. eSports athletes.

When Tetris became an official discipline, the game developed a multitude of specific terms actively used by players, commentators, and spectators. Without knowing these terms, it is difficult to understand what is happening at championships. Understanding Tetris vocabulary not only allows you to follow tournaments but also deepens your game experience, making it more intense. Knowing the terms will help you evaluate players' strategies and their tactical moves, which is important for fully immersing yourself in the competitive atmosphere.

A well in Tetris is a special hole that a player creates at the edge of the playing field to place an I-tetromino—a figure consisting of four squares arranged in a line. Using a well allows you to effectively close four lines at once, which brings the maximum number of points for one action. This is why creating a well is an important strategy for players striving for high results in the game. Correctly placing an I-tetromino in a well can significantly affect a player's final score and their success in competition.

"The Well" Still: documentary "The Ecstasy of Order: Masters of Tetris"

Drought In Tetris for the NES, a draft is a period where an I-piece does not appear for a long time, creating a stressful situation for the player. This moment is due to the harsh randomness inherent in the game, which makes it especially challenging. Players must adapt to the absence of necessary pieces and develop strategies to manage their game situation.

"Drought" Still from the documentary "The Ecstasy of Order: Masters of Tetris"

Burn is a process in which a player uses unsuitable shapes to "extinguish" lines, while trying not to damage the "well." This strategy is actively used in "drought" situations, when it is necessary to prevent pieces from reaching the upper limit of the game "glass." The method can also be used for additional protection. In some cases, despite the player's efforts, the "well" is blocked, which leads to the transition to the next phase - Dig.

«Burning» Still: documentary «The Ecstasy of Order: Masters of Tetris»

«Dig» is a stage of the game in which the player must «dig» an area representing a well in order to make way for the I-tetromino. This process requires strategic approach and careful planning, as the correct distribution of resources and the choice of direction of excavations can significantly affect success. Effective use of space and the ability to anticipate further moves will help the player achieve better results.

"Excavations" Still: documentary film "Ecstasy" Order: Tetris Masters

Tetris ready is a player's state when the stressful situation has been overcome, the "well" is clear, and the participant does not feel threatened. In this state, the player is ready to place an I-piece, which allows the game to continue successfully and achieve high scores. Understanding the concept of Tetris ready is a key element of strategy in the game, as it helps optimize the movement of pieces and minimize risks.

Tetris is a game in which the I-tetromino allows you to close four rows at once, which is called "Tetris". This moment is the culmination of the game and brings the maximum number of points. The ability to correctly use the I-tetromino to achieve this goal is a key aspect of Tetris strategy. Closing four rows at once not only brings pleasure, but also demonstrates a high level of skill of the player.

Image: Documentary "The Ecstasy of Order: Masters of Tetris"

"Transition" is a key phase in the game, when at levels 19 and 29 there is a sharp acceleration in the fall of pieces. Players should prepare in advance for these stages and clear the playing field of as many as possible "Collapses." Before the game begins, the player has the option to choose a starting level, with all championship matches starting at level 18, as only experienced players can handle the subsequent challenges. Preparing for "transitions" requires strategic thinking and effective resource management to succeed in the game.

Delayed Auto Shift (DAS) is an important aspect of piece control in games, especially for experienced players. This phenomenon allows for significantly improved control over piece movement at higher levels of play. When a player presses the D-pad left or right, a falling piece shifts slightly in the specified direction. If the button is not released, the piece continues moving in the same direction after a short pause, but at increased speed. This mechanism allows players to maneuver more effectively and react to changes in gameplay, which is key at high levels of competition. Understanding and mastering the use of DAS can be a decisive advantage in the game.

At the initial levels, problems with DAS are not so noticeable, but as you progress Players begin to experience serious difficulties. This can negatively impact gameplay and reduce overall enjoyment. Therefore, it is important to understand how Delayed Auto Shift works and what steps can be taken to optimize it.

This is what Delayed Auto Shift looks like. Image: Documentary "The Ecstasy of Order: Masters of Tetris"

Kill Screen is the 29th level of the NES Tetris game, where the game speed increases significantly, reaching one piece per second. This level is one of the key features of Tetris, as it limits the game time and does not allow players to continue indefinitely, unlike some other versions of Tetris. Kill Screen presents a challenge for players, requiring high concentration and quick reactions, making this moment memorable and unique in video game history.

Kill ScreenИзображение: Tetris / Nintendo

Гипертаппинг (Hypertapping) представляет собой технику, при которой игрок быстро нажимает на D-pad большим пальцем, достигая до десяти нажатий в секунду. Этот метод позволяет игрокам эффективно контролировать DAS (Digital Acceleration System) и значительно улучшает их игровые навыки на высоком уровне. Гипертаппинг требует практики и точности, что делает его важным элементом в арсенале опытных игроков. Освоение этой техники способствует повышению скорости реакции и точности управления в играх, что может стать решающим фактором в конкурентной среде.

Joseph Saley, a two-time NES Tetris World Champion, uses the hypertapping technique to reach level 34. This method allows him to effectively manipulate the game pieces and maximize the game's speed. Through skill and strategy, Saley has demonstrated outstanding results, making him one of the best Tetris players. The use of hypertapping has been a key element in his success, allowing him to overcome difficulties at high levels of the game.

Rolling is a gaming technique that emerged several years ago that significantly simplifies the character's lateral movement. In this technique, the player places the thumb of one hand on the NES controller's directional pad, while the fingers of the other hand touch the back of the controller. These actions allow the D-Pad to function as a single button, creating a smoother and faster gameplay. The scrolling technique was developed in late 2020 by a young gamer named Christopher Martinez, better known by his nickname Cheez_Fish. The introduction of this technique into the gaming arsenal has become a significant step forward for many players looking to improve their gaming performance.

Comparison of player hand positions during hypertapping and scrolling. Frame: aGameScout / YouTube
Comparison of player's hand positions during hypertapping and scrolling Frame: aGameScout / YouTube

Pace is a strategy, The player chooses to win in Tetris. NES Tetris fans distinguish two main methods that help effectively manage the gameplay and score points. These methods optimize tetromino placement and minimize errors, which is critical for success. Choosing the right tempo helps the player better react to situations and adapt to the speed of the game, which in turn increases the chances of winning. "Aggressive": The player doesn't waste time on trifles and scores points only thanks to I-tetriminos. Effective, but risky. "Conservative": The player tries to "burn out" rows at every opportunity. The downside is that one, two, or even three "burned" lines are worth fewer points than four "burned" by I-tetriminos. But the chances of filling the "glass" to the top and losing are much lower.

Maxout in Tetris NES refers to reaching the maximum score in the game. Players can earn up to 999,999 points, but after level 29, a so-called Kill Screen occurs, which ends the game session. However, thanks to hypertapping and scrolling techniques, players were able to continue playing even after reaching this threshold. Using the Game Genie device to modify the game, the maximum score in Tetris NES was significantly increased. Now, when reaching a million points, a letter is displayed instead of the first digit, for example, A00000, B00000, C00000, and so on. This innovation allowed players not only to break records, but also to continue their gaming achievements in Tetris NES.

When someone unfamiliar with Tetris for NES and CTWC accidentally stumbles upon a tournament video, their first impression may seem predictable. On the screen, he sees two players intensely pressing the D-pad and placing pieces in rows. However, behind these simple actions lies a deep strategy and high level of skill that make Tetris not just a game, but a true art form. Tetris tournaments attract viewers thanks to their dynamic gameplay, tense atmosphere, and incredible skill. It's not just entertainment, but a competition that combines reaction speed and analytical thinking.

After five minutes, the player realizes they can't tear themselves away from the screen. After 10-15 minutes, they're genuinely rooting for one of the participants. It may seem surprising, but Tetris tournaments are truly dramatic. Regardless of the skill level of the leading player, the outcome is impossible to predict. Chris Tang demonstrated this at the GDC conference, emphasizing the unpredictability and exciting nature of Tetris battles.

The CTWC 2017 finals featured a thrilling match between Matt Bucko and Harry Hong. Harry took a commanding lead, reaching level 29 and completing 231 lines, resulting in a final score of 61,176. Meanwhile, Matt continued his play on level 27, accumulating points at a more leisurely pace. Despite Harry's initial advantage, Matt managed to outscore his opponent and claim victory. This match was a shining example of how persistence and strategy can change the course of a game, even when luck seems to be on your opponent's side.

Match between Matt Bucko and Harry Hong Image: Classic Tetris / YouTube

Such situations are quite common at CTWC. The unpredictability of the game is a key factor that attracts viewers. It is interesting to observe how professional players cope with random circumstances and what emotions they experience. Therefore, CTWC broadcasts focus on the player's face, which allows viewers to feel the atmosphere of the game. Recently, an additional camera aimed at the D-pad was added, allowing viewers to see the technique and position of the participants' fingers. This improves audience interaction and makes the broadcasts more engaging.

Trey Garrison created a unique overlay for match broadcasts, which allows viewers to better understand the current situation on the field. This tool displays the point difference: the leading player's point difference is highlighted in green, indicating their advantage, while the losing player's point difference is shown in red, signaling their inferiority. This approach improves the perception of the game and helps viewers follow the dynamics of the match.

The overlay displays a number of metrics that require explanation. Each of these metrics plays a vital role in analyzing and interpreting data, providing users with valuable insight into the health and performance of processes. Understanding these metrics properly enables informed decision-making and optimization.

  • TRT, or Tetris Rate, is a metric that measures how efficiently a player scores points (combined between burns, droughts, and Tetris). Experienced players score 60% or higher.
  • BRN is a measure of how many lines are burned during the burn phase.

CTWC has gained attention thanks to memes. In 2016, a video of the championship finals, where Jeff Moore and Jonas Neubauer were battling for first place, went viral online. As Jeff was using his I-piece to clear four lines, commentator Chris Tang exclaimed, "BOOM! Tetris for Jeff!" The phrase quickly went viral, with YouTube users actively commenting on the video using the phrase "BOOM! "Tetris for Jeff!" The meme gained even more popularity, attracting the attention of even those who had never been interested in the CTWC. Hilarious videos featuring the phrase helped fuel interest in the tournament and its participants.

Chris Tang, the author of the popular meme, was deeply concerned about his behavior, fearing that it would negatively impact his career. However, after Vince Clemente, head of the CTWC, calmed him down and explained that the audience had reacted positively to the situation, Chris accepted it and soon became more comfortable with his remark. As a result, many viewers began tuning in to hear the memorable line, "BOOM! Tetris for %player name%!" This event became an important part of Tetris culture and brought attention to the tournament, increasing its popularity and audience.

Chris Tang Photo: Official Classic Tetris World Championship Facebook page*

At San Diego Comic-Con 2018, a family approached me to take a photo with them. After the photo, the parents remarked, "We've never met you, but we know your voice well." They also mentioned that their children often use the phrase "BOOM! Tetris For Jeff!" in their conversations. Moments like these made me take the phrase with humor.

Chris Tang, a renowned commentator, presented a talk titled "Creating Explosive Esports Events on 8-Bit Nintendo" at GDC 2019. In his talk, he discussed how classic 8-bit console games can be used to organize modern esports tournaments. Tang discussed the mechanics that make these games appealing to players and spectators and shared successful examples of such projects. His presentation was a significant contribution to the development of esports, highlighting the uniqueness and nostalgic value of retro games in the modern gaming landscape.

The meme was successfully monetized: a merchandise line was launched for fans. The title of one of the achievements in the game Tetris Effect also contains a reference to this phrase.

Screenshot: game Tetris Effect / Monstars, Resonair

The viral video of the CTWC 2016 final match has already garnered over 13 million views. Tournament viewers are also enjoying other memes that emerged during the competition, such as "neck and neck." This phrase, similar to "neck and neck," is often used by commentators when players are tied. CTWC 2016 memes and viral moments continue to attract attention and discussion in the online community, highlighting the tournament's popularity and its impact on esports culture.

Iconic CTWC Players

Every esports discipline has its legends, and Tetris for NES is no exception. Players who reached the pinnacle of this classic Tetris not only significantly influenced the development of championships but also inspired viewers to immerse themselves in the unique culture that developed around the game. Their achievements and skill formed the foundation for a passionate Tetris community and attracted new fans to this iconic gaming genre.

Tora is considered a legend of NES Tetris for his outstanding achievements in esports and innovative approaches to the game. He was one of the first players to master the hypertapping technique, which allowed him to significantly increase his efficiency. This strategy helped him outscore his opponents at the 1990 NWC Championship and win. Tora made a significant contribution to the development of Tetris, inspiring many players to employ new methods and strategies in the game.

It is unclear whether this is his own technique or whether someone else had used a similar technique before, but at the championship, Tora demonstrated a speed of movement that surpassed all other participants. Robin Mihara, who placed third, shared his impressions of the competition in the documentary and noted that he immediately noticed how his opponent actively used the D-pad. At that moment, he suspected Thor of foul play.

Thor Åkerlund Still: Documentary "The Ecstasy of Order: Masters of Tetris"

Thor ended up at the championship by accident, brought by a friend. The teenager avoided large events with many people and preferred to spend his free time playing video games. In 1989, his family lost their home to a fire. His father earned little, and his mother was hospitalized for a long time due to heart problems. After winning the NWC, Thor became the main breadwinner for the family. For first place, he received $10,000, a Panasonic TV, branded Reebok sneakers, and a Geo LSI Convertible, which Thor's family immediately put up for sale. This victory changed their lives and became the starting point for his career.

After the championship, Åkerlund starred in a number of commercials, after which he disappeared from the spotlight. Only thanks to the efforts of Robin Mihara, who tracked him down to participate in the first CTWC, did Thor agree to a candid interview. This interview became an important event, highlighting his career and return to the world of competition.

In 1996, I survived I had a serious accident that resulted in surgery, during which doctors removed a significant portion of my skull. I spent some time in a coma afterward, and the effects of this incident have affected every aspect of my life, including my gaming skills. Sometimes I have trouble concentrating, and certain thoughts simply disappear from my mind.

The 2011 documentary "The Ecstasy of Order: Masters of Tetris," directed by Tor Åkerlund, explores the history and influence of one of the world's most famous video games, Tetris. The film immerses viewers in the fascinating world of game design, covering the game's creation, its developers, and its cultural legacy. It also illuminates the significance of Tetris in the context of video games and their impact on society. The documentary features interviews with key figures who contributed to the game's popularity, providing insight into how Tetris became an icon and continues to inspire a new generation of gamers and developers.

Being the first NES Tetris champion earned Åkerlund an automatic berth in the inaugural Tetris World Championship (CTWC). However, despite his success at the age of 14, he was unable to demonstrate the same impressive results in this tournament and took only fifth place.

Thor Åkerlund at the first CTWC Championship Still: documentary "Ecstasy of Order: Masters of Tetris

Thor Åkerlund is credited with being the first to discover what happens after reaching the Kill Screen in Tetris for the NES. The existence of Level 30 remains an open question. Åkerlund claimed to have completed Level 29, but he had no way to confirm this. Interest in the topic continues to grow among players and researchers, underscoring the importance of Tetris as an iconic game in the history of video games.

Years later, he was able to prove that the game continues after the Kill Screen. While filming a documentary, Åkerlund sought to capture the transition to Level 30 on camera, but his attempts were initially unsuccessful. Only a few months later did he send the creators of Extasy of Order a recording confirming that he had managed to overcome the Kill Screen. This moment was an important step in the history of video games, demonstrating that limits can be overcome and gameplay continues even after the apparent completion.

After CTWC 2011, Thor left eSports and began a new career as a vlogger. He currently runs a YouTube channel where he shares reviews of games and gadgets. Thor is actively developing his content, attracting the attention of his audience and offering interesting materials for technology and video game enthusiasts.

In the NES Tetris community, Ben Mullen became known for his world record, set in April 2010, when he closed 296 lines. This record was later broken by Joseph Salee, who closed 326 lines. Ben's achievement brought him popularity and allowed him to be included in the list of contenders for the inaugural Tetris World Championship (CTWC). At this tournament, he successfully completed the first stage, closing 290 lines. However, in the following rounds, where the main focus was on achieving the maximum score, he was unable to show his best result, and he finished the competition in sixth place.

Бен МулленФото: официальная страница Classic Tetris World Championship в «Фейсбуке»*

Он участвовал почти во всех чемпионатах CTWC, пропустив лишь турнир 2015 года. В 2020 году он также принимал участие, но не смог попасть в топ-64. Тем не менее, он стал четырёхкратным чемпионом по тетрису на локальной конференции Midwest Gaming Classic и занял седьмое место в мировом рейтинге игроков, достигнув максимального количества очков.

Залог успеха в Tetris заключается в регулярной практике, начиная с 19-го уровня, и в постоянной игре на этом уровне. Однако, стоит учитывать, что высокая скорость игры может привести к ошибкам, особенно для новичков. Постоянное совершенствование своих навыков и адаптация к быстрому темпу являются ключевыми факторами для достижения успеха в Tetris.

Бен Муллен представляет документальный фильм «Экстаз порядка: Мастера „Тетриса“», выпущенный в 2011 году. Этот фильм погружает зрителей в увлекательный мир знаменитой видеоигры, исследуя её влияние на культуру и общество. В фильме рассказывается о мастерах, которые добились выдающихся результатов в игре, и о том, как «Тетрис» стал символом интеллектуального вызова и стратегического мышления. Документальный фильм сочетает в себе интервью, архивные материалы и захватывающие кадры игрового процесса, что делает его интересным как для поклонников игры, так и для тех, кто интересуется историей видеоигр.

The first player from Los Angeles to achieve the highest score in the game was Harry. Achieving such a feat is extremely difficult, as the Kill Screen occurs significantly before the scoreboard reaches the coveted number 999,999. Harry set himself the goal of breaking this record and began intensive training in 2005. His quest came to fruition in April 2009, when he finally achieved his dream.

Harry Hong Photo: Official Classic Tetris World Championship Facebook Page*
Jonas Neubauer (left) and Harry Hong Photo: Official Classic Tetris World Championship Facebook page*

The night it happened, I, I was playing as usual and glanced at the score. The scoreboard showed around 960,000 points. I realized that I only needed one I-piece to break the record. But it wasn't appearing. I had practically no time to think about how to arrange the blocks. When the I-piece finally appeared, I simply threw the controller down and screamed with joy. The clock read 1:30. I will remember this night forever, because I managed to break my personal best in the game.

Harry Hong is the director of the 2011 documentary The Ecstasy of Order: Masters of Tetris. The film immerses viewers in the world of the famous video game Tetris and explores its impact on culture and society. The documentary chronicles the life and career of the game's creator, as well as the skill of players competing in international tournaments. The film highlights the uniqueness of Tetris as a phenomenon that unites people and shapes a new understanding of video games as art. In The Ecstasy of Order, viewers can see how the game influences thinking, perception, and even everyday life. This work will be of interest not only to Tetris fans, but also to anyone interested in the development of video games and their role in modern society.

Harry took part in the first Classic Tetris Championship, where he reached the final, losing to Jonas Neubauer. However, their rivalry did not end there. In 2013, Hong and Neubauer faced off again for first place. Harry was able to defeat the four-time champion only in 2014. Since then, he has continued to actively participate in the annual CTWC tournaments, showcasing his classic Tetris skills and maintaining interest in this legendary gaming genre.

Harry is developing his streaming career; on his channel, he not only shows off his skills playing the classic NES Tetris game but also plays modern video games. His content attracts viewers thanks to its diversity: from nostalgic retro games to the latest releases. Harry actively interacts with the audience, sharing his impressions and strategies, making his streams both entertaining and informative.

The 16-year-old's success story demonstrates how CTWC inspires the younger generation to achieve outstanding results in retro esports. Joseph became interested in NES Tetris after watching tournament footage and soon became one of the most talented hyper-tappers, capable of tapping the D-pad more than 10 times per second. This mastery allowed him not only to overcome the Kill Screen but also to reach level 32, highlighting his exceptional gaming abilities and potential in the world of retro esports.

In 2018, Joseph flew to Portland to compete in the Tetris World Championship (CTWC). His goal was not to win, but to advance through the qualifiers and get to know the community of classic Tetris fans. Joseph successfully qualified and, in the main tournament, defeated European champion Jani Herlevi, then defeated Harry Hong and Japanese "hypertapper" Koji Nishio. In the final, Joseph faced Jonas Neubauer, who at the time was already a seven-time champion. Joseph started the match by winning the first two rounds and, in the third round, was able to outscore Jonas, thus winning the tournament. This success was a significant moment in his career and cemented his reputation in the Tetris world.

Joseph Salee Photo: Official Classic Tetris World Championship Facebook Page*

The guy played with incredible sincerity and passion. It was one of the best matches we've ever witnessed. He has natural ability, which he demonstrated brilliantly in his debut tournament. It's an honor to pass the baton to a new generation of players who will develop and grow this talent.

Jonas Neubauer gave an interview to Kotaku in 2018, in which he talked about his match with Joseph. In the conversation, he shared his impressions of the game, highlighted the key moments of the encounter, and discussed the strategy that allowed him to achieve success. Neubauer also touched on match preparation and the importance of a mental approach to achieving high results. His experience and advice can be useful for both beginners and more experienced players looking to improve their skills in the game.

The young man's achievements are not limited to his victory at CTWC 2018. After that, he managed to improve his record, reaching level 33. He also took first place in the CTWC West Coast Regional, earning him a plane ticket to Portland to compete in the main tournament.

The match between Joseph and Tomohiro "GreenTea" Tatejima at CTWC 2019 was a historic event in the Tetris world. Both players broke the maximum score, adding to the tension and excitement of the tournament. Joseph reached the finals again later that year and became champion. Just two months later, he set a new world record with a score of 1,357,428. This achievement was made possible by a modification to Tetris for the NES that no longer froze the score after reaching 999,999. This event significantly impacted the game's popularity and inspired many players to achieve new achievements.

In 2020, Joseph set new records with a score of 1,390,780 and completed levels 33 and 34. However, his achievements were soon surpassed by streamer EricICX, who reached level 38.

I strive for an aggressive playstyle and constantly add new elements of aggression to it. Reaching new results for me is like unlocking DLC, which makes the gameplay even more fun.

Joseph Saley was interviewed by GameScout in 2020. In this interview, he discussed key moments in his career, as well as the latest trends in the gaming industry. Saley spoke about his experience in game development, shared his opinions on modern technology and its impact on gameplay. He also emphasized the importance of interacting with players and the community, emphasizing that their feedback plays a vital role in creating quality content. This interview has become an invaluable resource for anyone interested in the development of games and the future directions of the industry.

Jonas began learning Tetris on a Macintosh computer, while his brothers immersed themselves in chess. He was drawn to the simplicity of the rules and the opportunity to compete against the game itself, rather than an opponent. After the release of Tetris for the NES, Jonas took his game to new heights. This was aided in large part by his knowledge of mathematics, which he valued as highly as Tetris itself. Neubauer constantly analyzed gameplay, choosing piece movements that harmoniously fit into the structure of the playing field. He also carefully studied gameplay using recordings of his sessions, calculating algorithms for the frequency of I-piece appearances, and analyzing how this affected the overall difficulty of the game.

In the early 2000s, large-scale Tetris tournaments were not held, and players preferred to share their achievements online, uploading screenshots of high scores. When Jonas achieved the maximum score in the game, he posted a video confirming his record on specialized sites, which later ended up on YouTube. Thus, Jonas became one of the first to demonstrate his achievements to a wider audience, which contributed to the popularization of the game and inspired other players to set new records.

Jonas Neubauer Photo: official page of the Classic Tetris World Championship in "Facebook"*

Soon after, Adam Cornelius contacted Jonas Neubauer and invited him to participate in the first Tetris World Championship (CTWC). He also invited Jonas to record an interview for a documentary. Neubauer's skills and his triumph at the championship impressed many spectators and participants.

Jonas demonstrated amazing skill in the game, creating unusual structures and placing pieces in a chaotic manner. This made you want to exclaim: "Oh no!" The algorithms of Tetris for the NES may seem annoying, but amazingly, all the necessary pieces appeared at the right moment, allowing him to complete lines. The ability to quickly place blocks at high speed is something only a few can achieve, making his play truly impressive.

Thor Åkerlund shares his impressions of Neubauer's performance at the 2011 CTWC Tetris tournament. In the 2011 documentary "The Ecstasy of Order: Masters of Tetris," he discusses the significance of the game and its cultural impact. Neubauer demonstrated a unique style of play that captured the attention of both spectators and participants. The film highlights the importance of such events for the development of the Tetris community and shows how player skill can inspire a new generation of gamers.

I won the tournament, but I felt ashamed of my poor performance under pressure. After analyzing my mistakes, I developed a strategy for the following year. It was about playing at a moderate pace and finding a balance between conservative and aggressive styles. This strategy later became my calling card.

Jonas Neubauer, a renowned gamer and streamer, discussed his views on gameplay and his career in the video game industry in an interview with Kotaku in 2017. He talked about how he got his start, his favorite games, and what inspires him to achieve success in esports. Neubauer emphasized the importance of community and fan interaction, and shared his methods for training and preparing for tournaments. His experience and advice can be useful for both beginners and professional players aspiring to success in the gaming world.

Jonas, a seven-time CTWC champion, has become a legend in the world of Tetris. One of the most memorable moments of his career occurred in the tense finals of CTWC 2013, where he faced Garry Hong, one of the strongest players of his time. This match became a symbol of his skill and dedication to the game, leaving an indelible mark on the history of Tetris.

Still: documentary "Ecstasy of Order: Masters of Tetris"

Garry started the CTWC finals with a confident victory in the first two rounds, but Jonas showed incredible resilience and won the next three matches, leaving his opponent no chance. This final became a landmark event in the history of the tournament, as for the first time the players played all five matches, and for the first time the finalist was able to make a comeback from a 0:2 score.

In recent years, the champion has focused on broadcasts. On his streams, he shares his experiences playing various versions of Tetris, and also provides useful tips and discusses tactics that can help improve players' skills.

In early January 2021, Jonas Neubauer passed away during emergency medical care. This tragic news shocked not only his fans, but the entire esports community. The circumstances of his death remain unknown to this day, which adds mystery to his legacy. Jonas will forever be remembered by viewers and colleagues as an esports legend, because true legends do not die.

In the Tetris community, EricICX has become a well-known figure for his tenacity and commitment to excellence. His path to success began in 2018, when he first saw the 2017 championship finals, which sparked his interest in the game. EricICX initially played Tetris as a hobbyist, but by the end of 2019, his skills allowed him to compete in the CTWC. In 2020, he placed 24th, and in 2021, he placed 32nd, demonstrating his continued progress. During this period, EricICX mastered the hypertapping technique and began practicing scrolling, which significantly improved his performance. Today, he continues to inspire other players with his tenacity and dedication to the game.

Eric Tolt Photo: Official Classic Tetris World Championship Facebook page*
Eric Tolt's hands during his performance at the CTWC Championship in 2022 Photo: Official Classic Tetris World Championship Facebook page*

Eric demonstrated his outstanding skills by setting a record in the PAL version of Tetris in 2021, extinguishing 400 lines. In April 2022, he also achieved a new record in the NTSC version, scoring over 3 million points. In August 2022, at the Classic Tetris Monthly tournament, Eric set a world record with 6 million points. These achievements make him one of the best Tetris players in the world and highlight his exceptional mastery of this classic game.

Eric won the main trophy of the CTWC 2022, defeating Justin "Fractal" Yu in the final with a score of 3:1. This victory solidified his status in the world of Tetris and demonstrated his skill and strategic abilities. The CTWC, or Tetris World Championship, annually brings together the best players from around the world, and Eric's performance in this tournament has become a significant event for the community.

In an interview after the match, Eric expressed hope for the opportunity to win this tournament again. He noted that every year new talented players appear on the scene, and the current top six could change dramatically in the next championship. Currently, Eric actively streams on the Twitch platform and posts replays of his Let's Plays on YouTube, which allows him to interact with fans and share gaming experience.

The key to success in Tetris is to practice regularly, starting at level 19, and play at this level consistently. However, it is worth keeping in mind that you may encounter difficulties, as the speed of play at this level increases significantly.

Ben Mullen presents the documentary "The Ecstasy of Order: Masters of Tetris," released in 2011. This film immerses viewers in the unique world of the creation and play of Tetris, exploring not only its impact on the gaming industry, but also on culture as a whole. The film introduces the lives and work of the key figures behind the development of this legendary game and examines its phenomenal popularity and legacy in the world of video games. "The Ecstasy of Order" highlights how Tetris has become an icon not only for gamers, but for entire generations, inspiring people all over the world.

I strive to embrace an aggressive style of play and constantly improve it. New achievements for me represent the opportunity to unlock additional content, similar to DLC.

An interview with Joseph Salee for GameScout in 2020. In this interview, Joseph shares his experiences in the gaming industry, discusses current trends, and shares his predictions for the future. He touches on topics such as game development, the influence of technology on game design, and the importance of engaging with the player community. Joseph also discusses his projects and the inspirations that drive his creativity. Это интервью станет полезным не только для поклонников игр, но и для профессионалов в области разработки, стремящихся понять, как изменяется рынок и что ждет его в ближайшие годы.

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