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The Benefits of Gaming: How Video Games Use Science and Positively Impact People

The Benefits of Gaming: How Video Games Use Science and Positively Impact People

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Science is an integral part of our daily lives, permeating all areas of human activity. It covers a wide range of topics, from literature to memes and folk myths, especially in the fields of biology and medicine. Despite philosophical reflections about us being just cells studying other cells, the importance of scientific discoveries in these fields cannot be overstated. Research in biology and medicine not only deepens our knowledge of life but also contributes to the development of new methods of treating and preventing diseases, improving people's quality of life.

The history of pseudo-scientific games shows that their popularity and number continue to grow every year. Games like Plague Inc. become worldwide hits, attracting the attention of players and critics. However, the combination of science and gameplay poses a number of difficult questions for developers and users. There's a need to consider how scientific concepts can be presented in an entertaining format while maintaining authenticity and educational value. It's important to consider that such games not only entertain but can also serve as tools for fostering interest in science, fostering a deeper understanding of complex topics.

Game creators should consider whether it's appropriate to deviate from scientific principles to improve gameplay accessibility. The question of how to create a game fully grounded in scientific principles is becoming increasingly relevant. Furthermore, it's important to consider the reasons for developing games about science. Ultimately, how exactly do video games influence our perception of scientific concepts? In this text, we will consider these questions and try to find answers to them, and also analyze the influence of video games on education and the popularization of science.

Science in Games - Why is it Important?

Non-scientific games are of significant value, as they contribute to the natural introduction of key concepts and basic principles of the functioning of the surrounding world into the public consciousness. Many people, especially young people, rarely think about global scientific issues. Games provide a unique opportunity to change this perception, making the study of science engaging and accessible. They not only entertain but also educate, broadening horizons and forming an interest in science from an early age.

Video games can effectively explain important topics such as hygiene, evolution, and the different stages of the Earth's development. One of the first examples of educational games is Bioscopia: Where Science Conquers Evil, released in 2001. This game immerses players in the world of biology and physiology through a first-person quest, where most puzzles are based on scientific principles. Bioscopia demonstrates how gameplay can be combined with education, making complex scientific concepts accessible and engaging for a wide audience.

There are numerous video games that explain various scientific concepts. Specialized websites offer the ability to sort games by science topic. Projects aimed at popularizing science through game mechanics successfully accomplish this goal, drawing attention to scientific principles and stimulating interest in learning.

Game Plague Inc. It was a revelation for many, demonstrating how quickly a virus can spread worldwide, even despite advanced medical technology, something especially relevant in the last two years. The pseudo-scientific game Osmos effectively illustrates the principles of life in single-celled organisms, and Spore offers a unique opportunity to participate in the process of life creation, allowing creatures to evolve from the cellular level to complex forms. These games are not only entertaining but also educational, emphasizing important aspects of biology and epidemiology.

Screenshot: Spore / Maxis game

Scientific and historical projects, such as Assassin’s Assassin's Creed: Odyssey offers an interesting blend of gameplay and historical accuracy. This game offers players a meticulously recreated world of Ancient Greece during the Peloponnesian War, taking into account the game's conventions and the series' requirements. Odyssey features meticulously detailed cities, flags, materials, and everyday life of the era. Most objects in the game are based on real-life prototypes discovered through archaeological excavations and research. Furthermore, the game offers an interactive tour that allows players to immerse themselves in the history of Ancient Greece through excursions based on real events and artifacts. This makes Assassin's Creed: Odyssey not only entertaining but also a valuable educational resource, promoting the study of history through gameplay mechanics.

Research shows that the multiplayer game World of Warcraft effectively illustrates the principles of how an economy works. The game incorporates elements of export and import, as well as market economy models and government regulations that influence economic processes. As a result, a significant body of research has been devoted to the virtual economies of fictional computer worlds. This research allows for a better understanding not only of game mechanics but also of real-world economic theories. Gamification in education deserves special attention, as it enables the integration of effective teaching methods into a game-based format. Gamification helps make complex scientific theories and mechanisms more accessible and visual, which facilitates better learning. The use of gaming elements in the educational process not only increases student motivation but also promotes the development of critical thinking and problem-solving skills, which is an important aspect of modern education.

Screenshot: Plague Inc. game. / Ndemic Creations

The idea of ​​using games for educational purposes has long been around. In 1967, scientists Wally Feurzeig, Seymour Papert, and Cynthia Solomon developed one of the first educational games, Logo, designed to teach programming. However, it can only be called a full-fledged game conditionally, as it is more of a gamified programming language that helps users master basic programming concepts in an interactive form. This project became the basis for the further development of educational games, opening up new horizons in learning and student engagement.

In 2007, a study was conducted that assessed the impact of a specially designed video game on the performance of surgeons. The results showed that the level of mastery in the game directly correlated with the professional skills of the participants. This finding highlights the importance of games as a tool for enhancing the skills of medical professionals, as well as their potential value in teaching and training surgical skills.

Research confirms that games can significantly improve students' math skills. One striking example of this approach is the video game Variant: Limits. In this game, players are immersed in a gripping third-person adventure where they must solve puzzles based on understanding the limits of mathematical functions to progress through the game world. This approach not only makes the learning process more engaging, but also promotes deep understanding of mathematical material, which is especially important for students.

An example of a puzzle based on the limits of a function. Screenshot: Variant: Limits / Triseum game

Immune Defense is a unique combination of educational and entertaining content. It allows players to learn the basics of the immune system without the need for in-depth scientific knowledge. Through the game, players gain insight into the body's defense mechanisms and the interactions between various immune system cells, which helps to foster an interest in biology and medical topics. Immune Defense makes learning fun and accessible, offering players not only entertainment but also useful knowledge about human health.

A variety of games are among the useful resources for programmers and coders. From general platforms like CodinGame and Codewars to games specifically designed for learning specific programming languages, Ruby Warrior, for example, helps you master Ruby, and Check iO helps you develop your Python skills. Our website features a wide selection of games designed for learning programming, including a section dedicated to web programming. These resources will help improve coding skills and make the learning process more engaging.

Science games stand out for their non-educational focus, focusing instead on supporting users' mental health. One of the most well-known of these games is Re-Mission, designed specifically for children suffering from cancer. In this game, players control a nanorobot that protects the body and destroys cancer cells, viruses, and bacteria. The player must monitor the progression of infections, manage their overall health, and manage nausea associated with chemotherapy. This game helps children better understand their illness and cope with the emotional difficulties associated with treatment.

Games of this kind not only help to better understand the processes occurring in patients' bodies but also contribute to increased compliance, that is, patient adherence to treatment. Currently, the game has more than 200,000 registered participants from 81 countries, demonstrating its popularity and effectiveness in medical education and patient engagement.

Realism or Game Conventions?

Creating a truly scientific game requires taking many factors into account, and it may be impossible to do so completely. In any case, you will have to introduce game conventions that may deviate the project from strict scientific accuracy. However, with the right approach, you can create an interesting and educational product that will combine elements of science and gameplay. It is important to strike the right balance between entertainment and education to attract and retain the attention of players.

Creating a realistic game based on biological phenomena can lead to boring gameplay that will be of interest only to a narrow circle of specialists. However, professionals who work on this topic on a daily basis are unlikely to be captivated by such games. A striking example of simplification aimed at attracting a wider audience is the change in the speed of time in the gameplay. This decision makes the game more dynamic and engaging, but at the same time reduces the level of scientific accuracy. To attract not only specialists but also amateurs, it is necessary to find a balance between realism and entertainment elements, emphasizing the unique aspects of biology that can interest a wider audience.

In Ancestors: The Humankind Odyssey, the player assumes the role of a demiurge who guides several generations of apes on their path to evolution and development into Homo sapiens. It is important to note that this game does not reproduce realistic time, which makes the gameplay unique. Players face various challenges that help them develop skills and adapt to the environment, which in turn emphasizes the evolutionary theme.

The game provides a unique opportunity to immerse themselves in the development of primates, emphasizing the need to explore the surrounding world. Players must independently discover how to use various tools and determine the edibility of objects they encounter. These skills, passed down from generation to generation, contribute to the evolutionary progress of future offspring, making them more adaptable to their environment. The game realistically depicts the fate of most primates of the time, who faced harsh survival conditions. Only a small number of them managed to survive, which confirms the idea that survival does not always depend on strength, but often depends on the ability to adapt and find solutions in difficult situations.

The Humankind Odyssey allows you to experience the reality of our distant ancestors - for example, during unexpected encounters with predators. Screenshot: Ancestors: The Humankind Odyssey / Panache Digital Games

The second reason integrating real science into games is difficult is its complexity. Consider the game Plague Inc., which illustrates this point. Even at the highest difficulty level, it offers simplified mechanisms, such as the impact of handwashing, doctors' daily work, and isolating the sick on the spread of the disease. This makes the gameplay more accessible, but at the same time distances it from real scientific principles. Integrating complex scientific concepts can make the game difficult to understand and reduce its appeal to a wide audience.

In reality, spread is limited by a variety of factors, including access to healthcare, diagnostics, and antibiotic control. Incorporating all these elements into the gameplay could negatively impact its dynamism, making it difficult for players to keep track of all the necessary aspects.

The developers of EVE Online have successfully combined science and gameplay through Project Discovery. As part of this project, players participate in simple minigames that facilitate real-world scientific research. Currently, the creators of the space simulator are challenging players to study COVID-19 virus cells, which will help develop methods to combat it. Discovery has previously been used to search for exoplanets outside the Solar System. This unique approach allows players not only to have fun, but also to contribute to scientific advances.

An example of studying the COVID-19 virus in the Discovery project. Screenshot: EVE Online / CCP Games

Is There a Science of Games?

Interest in video games has sparked research in this area. In Russia, the amount of research devoted to video games is extremely limited. In the West, despite the emergence of the term "game studies," this discipline remains relatively young. Video game research covers various aspects, including their impact on behavior, psychology, and social interactions. By analyzing video games, scientists seek to understand how they shape culture and social norms, as well as how they can be used for educational and therapeutic purposes. It is important to develop this field of knowledge to better understand the impact of video games on modern society.

Despite the existing stigma surrounding video games, experts emphasize that, when approached correctly, they can have a positive impact on people. This is encouraging for both gamers and those concerned about so-called "gaming addiction," which the World Health Organization has officially recognized as a disease. According to 2019 data from the Russian Public Opinion Research Center (VTsIOM), more than half of Russians (58%) believe that video games cause more harm than good, and 54% of citizens have a negative attitude toward their loved ones' passion for gaming. However, in the same year, the Russian Ministry of Education proposed incorporating computer games into the educational process, demonstrating recognition of their potential for learning and development. Introducing video games into schools can be a tool for increasing interest in learning and developing skills needed in the modern world.
Minecraft is most often adapted for educational needs. Screenshot: Minecraft / Microsoft

Jane McGonigal, author of "Reality Is Broken: Why Games Make Us Better and How They Can Change the World," argues that video games serve as a powerful tool for socialization and communication between people. They promote unification and the joint creation of new ideas and projects. A 2013 study in the United States showed that shooters improve spatial orientation skills. Moreover, they have the same positive impact as traditional educational courses, but do so much faster. Video games are becoming not only entertainment, but also an effective means of learning and skill development, which makes them an important aspect of modern education and social integration.

A research team from the University of Geneva led by Daphne Bavelier discovered that gamers who prefer action games have improved attention control skills. They are able to quickly switch between distributed and focused forms of attention. There are also studies that suggest that video games can promote scientific thinking in players. Games provide opportunities for cognitive and metacognitive interaction and enhance motivation, making them a valuable tool for learning and development. Evidence suggests that video games that activate visual-spatial skills can directly impact the size of the hippocampus, which is responsible for spatial memory. Enlargement of the right hippocampus has been observed in both regular gamers and volunteers who have undergone specialized video game training. This confirms the link between gaming experience and cognitive development, making video games an important tool for improving spatial thinking and memory. Many companies have realized that gamification of training and work processes has become not just an option, but a necessary tool for improving efficiency. According to recent research, 25% of organizations already use elements of gamification. Using computer games increases concentration by 90% and improves practical knowledge retention by 20% compared to traditional learning methods. Furthermore, employees are 300% more likely to complete training when it is conducted in a game-based format. Gamification not only makes the learning process more engaging, but also significantly increases employee productivity and motivation.

Expert assessment by the ANO "Institute for Internet Development" and the Russian Electronic Sports Federation. Infographics: Maya Malgina for Skillbox Media

Research in recent years confirms that computer games can have a significant positive impact on the educational process, especially when used correctly. Currently, there are many games based on real scientific concepts, and this trend is set to grow. The increase in the number of educational games is due not only to the increasing complexity of game mechanics and the growing popularity of science, but also to the increased interest in gamification in various areas of life. Incorporating game elements into learning can increase student motivation and engagement, making this approach particularly relevant in today's educational context.

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