GameDev

The Gaming Industry in 2023: 5 Key Quotes and Scandals

The Gaming Industry in 2023: 5 Key Quotes and Scandals

Game designer from scratch to PRO: 7 steps to success in the profession

Learn more

"Delays are temporary, sucks are forever": the wisdom of Gabe Newell

On November 7, 2023, Valve, in collaboration with the team of the popular YouTube channel Noclip, celebrated the 25th anniversary of the release of the first Half-Life by presenting a documentary that reveals many interesting facts about the creation of this iconic game. In the video, viewers will be able to learn about the development process of key elements, including the sequence with the cascading resonance, as well as how the studio's artists came up with unique enemies such as headcrabs and vortigaunts. The documentary provides valuable information for fans and researchers of the gaming industry, highlighting the importance of Half-Life in the history of video games.

There is a memorable moment in the film when Gabe Newell recalls the studio's management decision to move the game's release date from November 1997 to November 1998. This decision was made because the finished product at the time did not meet the high quality standards that Valve strived to maintain. This commitment to quality played a key role in the subsequent success of the company and its games.

Delays are temporary challenges, but poor product quality can leave a lasting negative impact. We understand the importance of releasing the game on time, but striving to release a product without compromising on quality is our priority. We don't want to be remembered as a company that releases low-quality games, and we strive to maintain a trusting relationship with our audience.

The quote soon became a popular meme among fans and reignited discussions about the fate of Half-Life 3. In 2023, numerous games were released that confirmed the correctness of Gabe Newell's approach. The project from Larian Studios stands out in particular, becoming one of the most anticipated releases of the year and attracting the attention of both fans and critics.

"Video games: standards change every day"

Baldur's Gate 3, released in August 2023, justified a nearly six-year development cycle and became a successful continuation of the iconic series. The game received overwhelmingly positive reviews from critics and confidently took the top positions in the Steam charts. With its deep story, rich characters, and engaging gameplay, Baldur's Gate 3 captivated both longtime fans of the franchise and new players. Its unique story-driven choice system makes every gameplay session unique and engaging. Baldur's Gate 3 not only builds on the traditions of its predecessors but also introduces innovations that secure its place in the pantheon of the best role-playing games.

Players praised the freedom of role-playing and the variety of mechanics based on the Dungeons & Dragons system. A complex story with multiple paths and richly developed characters make Baldur's Gate 3 a standout example of the RPG genre. The game sets a new standard, attracting the attention of both veterans and newcomers seeking a deeply immersive gaming experience.

Screenshot: Baldur's Gate 3 / Larian Studios

Indie developer Zalavier Nelson, known for El Paso, Elsewhere, and Space Warlord Organ Trading Simulator, expressed doubt that Baldur's Gate 3 sets a new standard for the genre. He emphasized that the game's success is due not only to the skill of the Larian team, but also to a number of unique factors, including three years of Early Access, significant experience in RPG development, and a strong brand.

"This isn't just a new standard for the RPG genre—it's an anomaly. Trying to replicate it in the same way, especially without the same advantages, could negatively impact many studios. If you think every RPG has to live up to this example, and if it doesn't, you have no excuse, then that creates completely unrealistic expectations." Therefore, it's important to understand that unique projects cannot always serve as a template for others, and each game should be judged by its own criteria.

Nelson's opinion was supported by other prominent developers. Josh Sawyer, known for his work on Pentiment and Fallout: New Vegas, emphasized that the creation of Baldur's Gate 3 took place under special conditions. Chris Balser, senior designer on Diablo 4, noted, "People tend to only see the end result without realizing the work that goes into it."

Sven Vincke with the awards received at the Golden Joystick Awards 2023 Photo: @cromwelp / X

Sven Vincke, head of Larian Studios and lead developer of Baldur's Gate 3, was asked about Nelson's opinion on game development. Vincke agreed that creating a project of this scale with a small team is a challenge. However, he also noted that Baldur's Gate 3 doesn't set an unattainable bar for other developers.

Video games are a dynamic industry where standards are constantly evolving. New ideas and approaches emerge every day, opening up new horizons for developers and players alike. Assassin’s Creed set the bar high, and it seemed impossible to reach such a scale. However, the world of video games remains full of unexplored directions and opportunities waiting to be explored. This suggests that the future of the gaming industry is full of potential and surprises.

Cheating as an Element of Gameplay

2023 will see a resurgence of games that focus on the depth of game mechanics and their varied applications, rather than a linear narrative. Projects like Baldur’s Gate 3 and The Legend of Zelda: Tears of the Kingdom are prime examples of this trend. These games offer players unique opportunities to explore and interact with the game world, making them more engaging and multifaceted. Game mechanics become the central element, allowing each player to create their own stories and experiences. This approach appeals to both new and experienced players seeking a richer gaming experience.

In The Legend of Zelda: Tears of the Kingdom, Link gains four unique abilities that significantly expand player capabilities. Players can construct combat and transportation mechanisms, as well as craft weapons from available materials. Additionally, Link can pass through ceilings and manipulate the time of objects. These new mechanics enrich interaction with the game world and open up new strategies for solving problems and overcoming obstacles.

Each of these gameplay mechanics has the potential to unbalance the game, but Nintendo has successfully achieved a harmonious interaction between them. Players find original ways to use new abilities, for example, using orbital lasers to defeat bosses or creating long bridges to solve various problems. This demonstrates the developers' desire to make the gameplay more varied and engaging, giving players the opportunity to show creativity and ingenuity during the game.

In an interview, Eiji Aonuma emphasized that the developers enjoy introducing elements of "cheating" into games. He noted that this inspiration became the basis for creating unique game mechanics that add interactivity and excitement to the gameplay. These approaches allow players to experience new emotions and explore worlds, pushing the boundaries of traditional gameplay.

Cheating in games can be a certain pleasure. That's why we implemented [these abilities] into the gameplay.

"Performance issues won't be a barrier for players"

In 2023, the gaming market experienced a wave of releases, including many unfinished games with serious technical issues. This created significant difficulties for gamers eagerly awaiting new projects. Many users encountered bugs, crashes, and other issues, leading to disappointment and a loss of trust in developers. In a highly competitive environment, it's crucial for companies to prioritize the quality of their products to satisfy player demand and maintain their loyalty.

The launch of Star Wars Jedi: Survivor was plagued by issues with frame rates dropping to 40 FPS even on high-end systems, and to 15-20 FPS during cutscenes. While Starfield launched more polished than other Bethesda titles, it also received criticism for poor facial animations and visual flaws. Games like Redfall and The Lord of the Rings: Gollum have become examples of unsuccessful releases in the gaming industry.

Gollum is remembered not only for the game, but also for the apology letter from the developers with a mistake in the name. Image: @GollumGame / X

The city-building simulator Cities: Skylines 2 turned out to be one of the disappointments of the year. The game suffers from low frame rates due to excessively detailed objects, including even the smallest details, such as characters' teeth. In October, the Colossal Order team published a statement on the Steam platform, addressing these issues and their impact on user experience. Fixing these issues could significantly improve the quality of gameplay and restore player interest in the project.

In their final comment, the developers emphasized that despite performance issues on some PCs, they are confident this will not discourage players. Their top priority is fan satisfaction. They've received a lot of positive feedback from those already enjoying the game, and delaying the release would be unfair to them.

Colossal Order CEO Marina Halikainen noted that after the game's release, technical issues overshadowed the positive impressions of the project. She assured that the team is actively working on patches to quickly fix bugs and improve the gameplay.

Screenshot from the game Cities: Skylines 2. Image: Colossal Order, Paradox Interactive.

Today, Cities: Skylines 2 and other problematic releases in 2023 once again highlight the importance of Gabe Newell's words about the need for developers to take greater responsibility for the quality of their games. These cases serve as a reminder that users expect high standards and reliability from new products. In an increasingly competitive gaming industry, producers must take player feedback into account and strive to create higher-quality content. Responsibility for game quality must become a priority for developers to avoid negative consequences and ensure community trust.

Crisis in the gaming industry: expert opinions

2023 has become an important stage for the gaming industry, but not in a positive way. Although leading companies continue to develop ambitious projects, many of them are facing serious problems. In recent months, a wave of staff layoffs has been observed, affecting game studios, publishers, and game engine developers. One of the most significant losses was the closure of the legendary Volition Games studio, famous for the Saints Row series. These changes highlight the instability of the market and the need for companies to adapt to new conditions.

According to data collected by Riot Games technical artist Faran Nur on the website videogamelayoffs.com, over 8,000 employees have been laid off in the gaming industry since the beginning of 2023. This fact raises significant concerns about the future of the sector, which continues to face challenges and changes in the market. Layoffs on this scale could negatively impact game development and innovation in the industry, highlighting the need to analyze current trends and find ways to move towards sustainability.

Screenshot: Video Game Layoffs website

The coronavirus pandemic has become a key factor in the crisis in the gaming industry, causing a sharp increase in interest in video games. This boom has fueled aggressive hiring and acquisitions of studios, as companies began investing heavily to expand their businesses and increase the market. As a result, we are seeing active development of new projects and increased competition in the industry, which in turn affects the quality and diversity of video games.

Correspondence between Phil Spencer, head of Microsoft's gaming division, which was disclosed during a lawsuit with the US Federal Trade Commission, discusses the potential acquisition of Nintendo. Spencer emphasizes the significance of this acquisition for both companies, emphasizing the strategic advantages it could bring in the context of competition in the gaming market.

The acquisition of Nintendo will be a significant event in our careers. However, it will take time for Nintendo to understand that its future extends beyond its own platforms. Spencer emphasizes that the company's development may include new directions and opportunities that will help expand its influence in the gaming market.

With the end of the pandemic in late 2022 and the increasing availability of various entertainment, companies began to realize that their expanded staffs had become excessive. This led to significant layoffs and layoffs. In the new reality, businesses are forced to optimize their resources to remain competitive in the market.

Tim Sweeney described the current situation at the company most accurately. Despite the achievements of Unreal Engine and Fortnite, in September 2023, he announced the layoff of 830 employees and the sale of the music platform Bandcamp. Sweeney noted: "We lived beyond our means for a long time, developing Epic and Fortnite as an ecosystem for creators. I hoped to avoid layoffs, but now I realize that was unrealistic." These changes highlight the challenges the company faces and the need to adapt to new market conditions.

Tim Sweeney. Photo: GDC / Flickr

Unity Trust Crisis: Developers Revolt Against New Policy

On September 13, 2023, Unity Technologies announced dramatic changes to its monetization policy, introducing a new fee known as the Runtime Fee. Under this new policy, game developers whose sales exceed a set threshold are required to pay the company a fixed amount for each new install of their product. These changes could have a significant impact on the financial model of developers and their game distribution strategies.

The requirements placed on game developers have had a negative impact on various categories, including free-to-play projects and long-term developments that rely on high sales to achieve profitability. Users with a negative attitude towards the developer can manipulate the situation by creating endless installations of the same game with the aim of ruining it. Despite Unity's assurances that it has mechanisms to protect against such manipulation, no details of these mechanisms have been disclosed. This creates additional risks for developers and could exacerbate existing problems in the gaming market.

Unity has a history rife with scandal. Last year, the company's CEO, John Riccitiello, harshly criticized developers who fail to consider monetization in the early stages of game development, calling them "stupid idiots." However, the introduction of the new Runtime Fee was a real blow to developer trust and sparked widespread criticism in the gaming community. This situation highlights the importance of considering financial aspects at all stages of development, as well as the high degree of tension between Unity and independent developers.

In response to the recent changes in the company's policy, Brandon Sheffield published an article titled "The Death of Unity." In this publication, he strongly advises developers: "If you are planning to start a new project, avoid using Unity. If your project launched just four months ago, consider switching engines. Unity is a company you can't trust.

Many developers agreed with Dillon Rogers, creator of the stealth horror game Gloomwood. He noted on the social network X that this would likely be his last game created on the Unity platform, even if the company changes its policy. The Aggro Crab Games team is also considering switching to a different game engine for their future projects. This indicates growing discontent among developers about the changes in Unity and their possible impact on the gaming industry.

The developers of Innersloth, known for the successful game Among Us, announced plans to migrate their game to a different engine. This decision stems from dissatisfaction with the new rules introduced by the platform. In protest, over 500 developers disabled Unity ad integrations in their projects and signed an open letter expressing their dissatisfaction. This event highlights the growing discontent among developers and their desire for more equitable working conditions in the industry.

Photo: Robert Way / Shutterstock
Screenshot: Another Crab’s Treasure / Aggro Crab game

The developers' reaction had a serious impact on Unity, which led to a partial reversal of the changes. In particular, the Runtime Fee was canceled for one of the plans, and the conditions for other plans were relaxed. Additionally, John Riccitiello has left the company, and Unity Create president Mark Witten has released a statement acknowledging a lack of communication with developers. These changes highlight the importance of dialogue between the company and its users, which can help improve trust and collaboration in the future.

Despite these steps, Unity's problems remain. The company has seen a decline in popularity in recent years and is facing massive layoffs. In its nearly 20-year history, Unity has failed to achieve sustainable profitability, making Riccitiello's criticism particularly ironic. The situation requires attention, as continued difficulties could negatively impact the company's future and its reputation in the industry.

Scandal at The Game Awards: Time is Coming Soon

At the recent Game Awards ceremony, participants encountered unexpected problems. If winners' speeches exceeded one minute, a message would appear on-screen saying "Please conclude." This caused frustration among both game developers and audience members. The time limit on speeches sparked discussions about the awards format and the ability to fully express gratitude. Sam Lake, creative director at Remedy and writer of Alan Wake 2, encountered an unexpected obstacle during his acceptance speech when the music began to drown out his words. He was awarded Best Narrative, but his time on stage was strictly limited. Baldur's Gate 3, which won six awards, including Game of the Year, also experienced similar difficulties: development director Swen Vincke was forced to quickly end his speech when a warning appeared on-screen, coinciding with the moment he was dedicating the award to his late colleague. These incidents highlight the importance of time management at awards events and reflect the emotional significance of awards in the gaming industry.

The show's organizers appeared to emphasize the maximum number of trailers and commercials, significantly reducing the time allotted for the awards ceremony. As a result, the winners were given less than twelve minutes of the three-and-a-half-hour event to accept their awards. This time limitation negatively impacted the audience's experience, which had expected more meaningful recognition of the winners' achievements.

Some non-nominated performers received significantly more stage time. In particular, game designer Hideo Kojima and director Jordan Peele discussed their new project, OD, for six and a half minutes. Guest stars such as Simu Liu and Anthony Mackie also made time for stand-up segments unrelated to gaming. This highlights the event's diverse content and interest in projects beyond traditional nominations.

Jeff Keeley, founder and host of The Game Awards, publicly apologized for the hasty selection of the event's participants. However, dissatisfaction from developers continues to mount. Jessica Harvey, designer of the game Paratopic, noted that the organizers perceive the awardees as mere "obstacles" on the way to the next commercial. This raises questions about the fairness and objectivity of the selection of participants and the distribution of awards at such a significant event in the gaming industry.

Criticism also came from Josh Sawyer, creative director of Obsidian Entertainment. He noted that "This year's Game Awards were a shameful testament to how a certain segment of the gaming industry seeks celebrity recognition while failing to show due respect to the developers it should value."

The Game Awards 2023 will be remembered not only for its awards, but also for its controversial approach to the awards presentation. This raises an important question about how society should treat game developers, who are at the heart of the industry's success. It's important to recognize their contributions and creativity, as they create unique game worlds and experiences for players. Giving creators more attention at events like these can help grow the industry and raise its profile in the public eye.

Game designer from scratch to PRO: 7 steps to success in the game

Want to become a game designer? Master 7 key principles and start a career in the gaming industry! Read the article.

Find out more