GameDev articles
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Details on the creation of the horror film, with comments from the developers on the project's anniversary.
We dispel myths and destroy prejudices about professions in game development.
We even ask questions that are embarrassing to even think about!
A selection of current vacancies in the gaming industry.
An essay by a 3D artist discusses the importance of getting feedback from colleagues and reworking less-than-successful level elements time and again.
A collection of developer essays on creating major and minor characters, building character, and nuances to consider during development.
A presentation by game graphics programmer Vasif Abdullaev.
Different enemy roles, how navmesh works, and the differences in AI between normal enemies and infected.
The best games in development from China, Korea, and Japan: plot, gameplay, release dates, and new trailers.
The horrors of feudal Japan, forbidden rituals, cursed immortality, centipede people and a "shared" universe.
Essays by composers and game designers on creating optimal gaming experiences, methods of influencing players, and recording "dark" ditties.
We explain how to build a nonlinear narrative with freedom of choice and avoid burnout.