GameDev articles

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GameDev
The Thing's Development History: How the Cult Horror Game Was Created

Details on the creation of the horror film, with comments from the developers on the project's anniversary.

GameDev
10 Dumb Questions for a Game Producer

We dispel myths and destroy prejudices about professions in game development.

GameDev
What is UX/UI? 20 Dumb Questions for a UI Designer

We even ask questions that are embarrassing to even think about!

GameDev
New game development vacancies for the third week of September 2022

A selection of current vacancies in the gaming industry.

GameDev
3D artist One Day More on creating game locations and levels

An essay by a 3D artist discusses the importance of getting feedback from colleagues and reworking less-than-successful level elements time and again.

GameDev
How to create compelling characters – narrative designers and screenwriters share

A collection of developer essays on creating major and minor characters, building character, and nuances to consider during development.

GameDev
How to Optimize Graphics in Games

A presentation by game graphics programmer Vasif Abdullaev.

GameDev
The Last of Us's AI Breakdown

Different enemy roles, how navmesh works, and the differences in AI between normal enemies and infected.

GameDev
New games from developers in China, Korea, and Japan

The best games in development from China, Korea, and Japan: plot, gameplay, release dates, and new trailers.

GameDev
Sekiro: Shadows Die Twice and the forgotten horror game Kuon – what do these two FromSoftware games have in common?

The horrors of feudal Japan, forbidden rituals, cursed immortality, centipede people and a "shared" universe.

GameDev
Composers and game designers explain how to combine soundtrack and gameplay

Essays by composers and game designers on creating optimal gaming experiences, methods of influencing players, and recording "dark" ditties.

GameDev
How to Make Game Decisions Meaningful: A Case Study in the Visual Novel Scarlet Hollow

We explain how to build a nonlinear narrative with freedom of choice and avoid burnout.