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3D artist Gleb Alexandrov discussed how photogrammetry can help in creating 3D scenes. We present his talk from the Blender Conference 2023.
All about procedural narrative in games. We explain how developers use this unique approach to storytelling in interactive works.
Songs of Conquest: an overview of mechanics, similarities, and differences from Heroes 3.
We're talking about a book about screenwriting by Hollywood writers. What can it teach and who will find it useful?
How to organize development, get everything done, and avoid burnout: developers explain.
Still Wakes The Deep: What's so scary about the new horror film from the creators of Dear Esther?
What's happening in the Gears of War universe: who are the Locusts, where did Marcus Fenix come from, and what is Eruption Day?
We examine why developers are increasingly making clone games that borrow from other projects and achieving success.
The best bosses in games: Cyberdemon, Psycho Mantis, Soul of Cinder, Vergil, Father Gascoigne, Artorias, Icon of Sin and many others.
We'll tell you what this Russian card game turned out to be and how it's similar to Slay the Spire.
We're sharing our impressions of the Shadow of the Erdtree expansion for Elden Ring, highlighting its pros and cons.
We're talking about Alexey Savchenko's book "Playing as a Business." We'll highlight its strengths and weaknesses, and explain who it's suitable for.