GameDev articles

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GameDev
Secrets of the Roguelike and Roguelite Genres: Why Hades, Spelunky, and Vampire Survivors Are So Addictive / ITech content

We'll delve into the terminology and highlight the key elements of engagement in this popular genre.

GameDev
How a gaming journalist can get into game development – ​​journalists and developers share their insights / ITech content

Six essays on writing skills, the benefits of communication, and a personal journey from journalism into the gaming industry.

GameDev
How to Create a Portfolio / ITech content

7 main tips.

GameDev
Difficulty levels in games – how they work and what's wrong with them / ITech content

And what can we learn from niche projects?

GameDev
Gripper Review: The Game's Creation and Developer Interview / ITech content

Game designer Kirill Zolovkin sums up his painstaking work and discusses the design of this philosophical indie action game.

GameDev
How to Stay Motivated as a Beginning Artist / ITech content

5 tips from Blender Guru founder Andrew Price.

GameDev
Tetris: The Complete History of the Game's Creation / ITech content

A detailed history of the creation of one of the most significant games in game development.

GameDev
Tetris World Championship: Rules, Winners, Records / ITech content

How Tetris competitions became an eSport and why thousands watch them worldwide.

GameDev
The Best Grand Theft Auto Games / ITech content

GTA 3, GTA: Vice City, GTA: San Andreas, GTA 5 and even GTA: Chinatown Wars.

GameDev
Moderating Live Game Streams: How to Create a Friendly Atmosphere and Prevent Chaos / ITech content

Moderating live streams and online events: how to combat trolls, maintain a friendly atmosphere, and ban haters.

GameDev
Redfall Review: The Main Problems of the New Game from Arkane Studios / ITech content

And why a co-op vampire shooter goes against the studio's philosophy.

GameDev
3D Artist: How to Become One and What to Learn / ITech content

3D artist profession: how to become one, where and what to study, types of education, necessary skills and abilities.