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Steam Deck can't stomach Cyberpunk 2077, Tim Sweeney can't stomach NFTs, New World queues are swarming, and eFootball is cringing.
We explain how an American game designer created American McGee's Alice, why he moved to China, and what he's doing now.
Every week we compile a selection of current vacancies in the gaming industry.
We explore the reasons for the failure of the cult vampire game.
Even with the simplest engine, you can create successful hits.
We analyze how the game immerses players in its world, why story missions sometimes feel no different from side missions, and where Far Cry might go next.
The development of one of Ubisoft's main series over seventeen years.
Windows 11 slows down games, and hardware manufacturers are looking for a way out of the crisis. Far Cry 6 is a conveyor belt, and Metroid Dread is a faithful adherence to tradition.
Every week we compile a selection of current vacancies in the gaming industry.
We've collected the most striking quotes from the Japanese game designer.
Three days to create art, think through gameplay mechanics, and write code and a script.
We retell Vasily Kashnikov's lecture on creating soundtracks for horror games.