GameDev articles
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We share the key points from game designer and artist Chris Totten's GDC lecture.
10 essays on the usefulness of articles, the importance of strong emotions in reviews, editing, and a love of games.
A selection of current vacancies in the gaming industry.
We'll explain how the desire to make games more accessible sometimes backfires on the developers themselves.
A selection of current vacancies in the gaming industry.
An analysis of techniques for creating a realistic environment using the example of the animated film "Toy Story 4."
We discuss their startup and other pressing topics related to the Russian gaming industry with Pavel Ignatov and Andrey Apanasik.