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Tips for creating game trailers from Derek Liu.
Why sequels to iconic games disappoint fans—we look back at the history of the Deus Ex, Dark Souls, and Fable franchises.
How Embracer bought up studios and then shut them down: the cancellation of the new Deus Ex, the problems of Piranha Bytes, and other consequences of the company's "optimization."
Skull and Bones took 11 years to develop and ultimately wasn't cancelled. We explore the challenges the developers faced and what the Singapore government has to do with it.
The development of Humanity: five years of hard work, synesthetic experience, the help of Tetsuya Mizuguchi, and a guide dog for humanity.
The best VR games: shooters, puzzles, horror, racing games—and everything worth playing in a virtual reality headset.
Like the first game, Senua's Saga: Hellblade 2 is an impressive audiovisual experience. But that's not all.
Satire in GTA: How humor has evolved from game to game, the beauty of Rockstar's approach to narrative, and what to expect from GTA 6.
The best racing games of our time: Forza Horizon, GRID, Need for Speed Unbound, Wreckfest, and others.
We'll explain how to install the client via the Epic Games launcher, explore the start page interface, and explore ready-made templates for new projects.
We'll learn how the UE5 material editor works and create simple materials from scratch.
The Star Wars Universe in Games. We've collected the best Star Wars adventures in video game format—from action and shooters to role-playing and strategy games.